Репрезентации советского в российской блогосфере: социологический взгляд
The article considers the phenomenon of nostalgia for the late Soviet times. The author presents the results of his observations over the nostalgia segment of the Russian blogosphere. The article is based on the concepts of the past, collective memory and nostalgia, which have been worked out by M. Halbwachs, D. Lowenthal and S. Boym.
The article derives from the results of ethnographic research conducted by the author in 2003- 2010 and draws on fi eldwork data and focused biographical interviews (2007-2010) with technical specialists working in Moscow, St. Petersburg, Minsk, and Rostov-on-Don. The goal of the article is to take the area known as data recovery for a case study and illustrate the active part that user communities play in maintaining computerized technologies, developing innovations, and shaping technological service markets.
Narrative functions very greatly and are studied in a wide interdisciplinary spectrum. However, one of the functions of the narrative have not yet been studied in detail and therefore deserves a special attention. This is an alarm function: narratives can not only reconstruct past events, but they can also warn on the possible danger, predict the future events and simulate the reactions of recipients. In theoretical narratology, this function is perceived with caution: narrative is usually considered as a form referring to the past. At the same time, the applied research shows that narratives could be actively involved in the practices of predicting the future. This mechanism is largely based on the collective memory. The article deals on the problem of narrative representation of risk and its relation to collective memory.
The development of local media products gives citizens a chance to struggle for the city. In some cases, it means literally to appropriate urban space and to maintain control over it within the game (“Ingress the Game”). In other cases, it refers to attempts to produce a legitimate language of urban descriptions within the district blog (“Local blogs”). We distinguish different media formats containing the specific organization of citizens’ participation in urban life and analyze their initial goals and failures. Reflecting upon some of the ways how everyday life practices, an imaginary dimension of the city and technical issues of communication are linked together, we conclude that new media are as a simulator of more complex social interactions. The “Local blogs” project provides the communication platform that lacks the mechanism of self-presentation and has too many alternatives in field of social networks. Meantime the foolproof gameplay of Ingress integrated with other services and networks tends to overcome the simplified idea of competition and appropriation for constructing more advanced urban descriptions of a consolidated game community.
This article is about nostalgic memory of soviet regional intelligentsia.