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Геймификация в образовательном пространстве: неоднозначность трактовок и методологии
This article is devoted to the study of approaches to the definition of gamification and
attempts to identify the difference with related areas of application of gaming approaches in the
educational space. The analysis considered publications on the topic of gamification and related
areas, such as: gaming practice, serious games, didactic games, business games, educational
games, simulators, game training. In the course of the study, the result of the work was a scheme
of the relationship between the definitions of various approaches to the use of games in the
educational process. Gamification and game methods in teaching require serious research and
the creation of a general conceptual apparatus that will help systematize approaches to the
development of this field.