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LetterShip: a serious mobile game for teaching children to read
Reading is a complex cognitive process essential for academic success and cultural access. Difficulties in reading can severely impact literacy and well-being. However, most serious games designed to help children at risk focus narrowly on phonological skills, neglecting visual and higher-order linguistic components. This paper introduces LetterShip, a serious game designed to provide comprehensive reading support by addressing the wide spectrum of processes underlying reading. The game features a two-stage architecture: Stage One builds foundational skills through visual, auditory, and multimodal training; Stage Two progresses from words to sentences, incorporating vocabulary, morphology, and syntax. A dynamic adaptive algorithm personalizes difficulty in real time based on the player’s performance, while all linguistic stimuli are systematically calibrated using psycholinguistic parameters. LetterShip provides a reading tool designed to be accessible without a prior diagnosis for typical learners and children with or at risk for dyslexia.