Testing the contestable market theory in eSports
This article contributes to the development of contestable market theory by investigating how competitiveness in the eSports industry influences the size of this industry, as measured by the volume of monetary prizes. We use data on each gamer's prize earnings for each tournament from 1999 to 2015 to estimate panel vector autoregression (VAR) model with fixed effects. The main finding is that competition does not increase industry size. This result confirms the hypothesis from the contestable market theory that perfect competition does not always facilitate better development, especially in industries where natural barriers result in a small number of leading firms or teams.