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September 18, 2026
When Pictures Hinder Understanding: Illustrations May Impede Learning of Abstract Ideas
Illustrations can help remember specific actions but do not always make abstract ideas easier to learn. Researchers from HSE University and Humboldt University compared how people learn from texts with different levels of abstractness. They found that participants remembered illustrations better and performed better on related tasks after reading a multimedia text about yoga asanas than after reading an abstract text about the Nash equilibrium. The findings could help improve the selection of illustrations for educational and informational materials. The study has been published in Learning and Instruction.
September 17, 2026
'I Wish That People Would Place Greater Trust in Science'
When Tatiana Eremicheva chose Fundamental and Computational Linguistics as her field of study, she thought it would be about learning languages. Instead, she discovered it was about helping people. In this interview for the HSE Young Scientists project, she discusses science as a way of understanding the world, billiards as a team-building activity, and why learning to read is not always as easy as it seems.
September 15, 2026
Immunity to Chaos: How Personal Resources Help Us Cope with the Challenges of a Turbulent World
International conflicts, crises and digital overload—the modern world puts our minds to the test every day. Traditional psychology often focuses on the consequences: anxiety, depression, and psychosomatic disorders. But what if we looked at the problem differently—through the lens of the resources that prevent us from breaking down? Psychological immunity is precisely this set of resources. Alena Zolotareva and her group, Psychological Immunity as a Resource for Positive Functioning, are developing an integrative model of this phenomenon, adapting diagnostic tools and preparing for large-scale empirical research. Why do psychologists need to collaborate with medical professionals, and how could their research transform preventive care in clinics and corporations?

 

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Герменевтика шаманcких видеоигр на примере Kisima Inŋitchuŋa

Галактика медиа: журнал медиа исследований. 2025. Т. 7. № 2. С. 187–208.
Маленко Маро Янович

The article focuses on "ethnological video games", defined as video games which are developed on the basis of ethnographic and folkloric material. The particular focus is on the kind of ethnological games which contain representation or simulation of shamanistic practices. Among them are "Mooseman" based on Komi-Permyak and Finno-Ugric mythology, "Never Alone" based on Iñupiaq folklore, and the rhythm game "Nishan Shaman" based on a Manchu folktale. The starting point of discussion is: in what cases these kinds of videogames are able to draw players into shamanic or animistic practices, as well as into corresponding ontologies? In order to address this, the article offers a structural-semiotic and ludohermeneutic analysis for one of the above-mentioned games, "Never Alone", or "Kisima Inŋitchuŋa" in Iñupiaq. Using Donna Haraway's concept of "world games", the article proposes a number of modes of compatibility between video game ontologies and ethnographically identified shamanic ontologies. Correspondence between mythological and video game realities is considered, on the level of performative engagement in the semiotics of a myth or a video game. In its exaggerated form, the question of the article is: how does a playthrough of a "shamanic video game" could be similar to an actual shamanic ritual?

Research target: Art History Media and Communications Other Humanities
Language: Russian
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Keywords: этнографияантропологиясемиотикаethnographysemioticsanthropologyshamanismшаманизмвидеоигрыgame studiesvideo gamesgame studiesOntological turnLudohermeneuticsCosmopraxisWorld Gamesонтологический поворотлюдогерменевтикакосмопраксисмиро-игры
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