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Ценовой индекс на компьютерные игры: что скрыто от невооруженного взгляда?
This paper presents a study of the price dynamics of a wide range of video games in the time period from 2008 to 2020. During the research, the database necessary for analysis is being created, video game prices are being modeled using econometric methods and price indices are being constructed for various game genres: RPG (Role-Playing Game), strategy, action, adventure games, causal games, indie games, simulators, etc. Hypothetically, the price spread of video games by genre and system requirements is due to the different amount of effort required to create them. During the construction of hedonistic price indices, prices are cleared from the characteristics of the quality of products (computer games). The system parameters of video games are used as characteristics