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Живопись сквозь призму виртуальной графики игрового пространства
World design of a modern game is hard to imagine without cultural references. In-game space can not only be a decoration for a narrative, but represent a complex multi-layered text filled with metaphors, hints and reminiscences. The game level, being a passing element of the general canvas of the narrative, often does not always imply an emphasis on specific details, but it does not exclude such a possibility either. Despite the fact that the main goal of most games is to go through the story from beginning to the end, player, as a direct participant in the interactive space, is free to voluntarily deviate from the main plot. Paying attention to various structural elements, analyzing the visual component, looking for clues that can tell about the history of the world is a popular way for users to spend their time.
One of these elements is virtual graphics. It can manifest itself in a variety of forms: in the form of comics on the shelf, posters, advertising, graffiti on the walls, or paintings. At the same time, virtual stylization is always focused on creating a deep immersion effect. Despite the fact that the immersive space implies the automatic reading of information, by analyzing its individual parts the player is able to learn new meanings outside the main narrative line. Graphic images fill the inner world of the game, change their shape depending on the setting and provide many opportunities for interpretation. So, the interior design of the cyberpunk universe using virtual graphics will differ from the Middle Ages. Whether it is a decorative, representative or sacred function, the use of images, works and practices of the real world, as well as their graphic embodiment, is of great interest for research.
The article provides a structural analysis of painting as a participant of game narrative, and explains the need of the term "virtual graphics" in the aesthetics of video games. The example of 21 games demonstrates how diverse and important could be art as one of the opportunities to contact with a virtual world.