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October 19, 2026
'Cultural Studies Seeks to Understand What Lies Beneath the Surface of Everyday Things'
Maxim Zhiganov has been exploring different aspects of sound for many years—first in relation to his native Perm and then on a broader, global scale. In this interview for the HSE Young Scientists project, he talks about sound maps, the special issue of the journal Logos, and why it is important to make the familiar less clear and obvious.
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At HSE University–St Petersburg, Experts Discuss How AI Changes Tourist Routes and Cultural Heritage
Neural networks are no longer simple travel assistants; now they decide what to include on the route and what to skip. Artificial intelligence changes how people perceive a place and shapes the image of tourist centres. At the II International Scientific and Practical Conference ’Information Technologies in the Preservation and Promotion of Cultural Heritage,’ researchers discussed who controls algorithmic solutions and in what ways, and whether authentic traditions get lost in them.
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Road Injuries Leading Cause of Death Among Men Aged 10 to 39
Worldwide, road injuries are the leading cause of death among males aged 10–39. An international team of researchers reached this conclusion as part of the Global Burden of Disease Study 2023, analysing data from 204 countries between 1990 and 2023. Their findings have been published in The Lancet Public Health, with HSE University Professor Vasily Vlassov listed among the collaborators.

 

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Парадоксы разработки геолокационной игры: взгляд изнутри корпорации

Фольклор и антропология города. 2023. Т. 5. № 1. С. 108–126.
Glazkov K.

The current article is a description of development processes of a geolocation game in a big Russian financial corporation. As intended, the game should encourage corporate clients to pay via QR codes provided by partner companies and branches of the bank. Basically, the corporation invests into promoting a new technology — QR payments — very popular in Asian countries but still relatively unknown to the Russian public. The main focus of the research is comprehension of the factors that define what the final version of the game app will look like. The research is based on participant observation data gathered in September–December 2019 during collaborative work on the app’s game mechanics, as well as on seven semi-structured interviews with developers. Developers are required to make the game “interesting”, that is, to immerse the users into the game mechanics of the app to the largest extent possible, while encouraging them to follow the intended financial pattern — to make QR payments. This leads to impossible choices also known as paradoxes, and we highlight three of those: 1) lack of understanding who are the target audience of the app, 2) necessity to camouflage the core gaming mechanic of the game — making QR payments, 3) necessity to protect clients’ data. All the three paradoxes have no unambiguously correct answer, therefore the developers need to overcome them by making controversial decisions with high degree of uncertainty. All in all, we intend to demonstrate that a significant technological transition that introducing of QR payments in Russia depends not only on the decisions made by the developers but also on a multi-level context within which the development process takes place, on resistance of already existing payment practices and on how competition on QR payments market will unfold.

Research target: Sociology (including Demography and Anthropology
Language: Russian
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DOI
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Keywords: геолокационные игрыlocation-based mobile games (LBMG)QR paymentscorporate anthropologyQR-платежикорпоративная антропология
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