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August 25, 2026
Scientists Develop Algorithm for More Reliable Processors in Data Centres
Researchers from HSE MIEM and Samara University have developed the LRF-3D algorithm to automatically bypass idle nodes in three-dimensional networks-on-chip. Thanks to its hierarchical architecture, the algorithm outperforms existing solutions in both speed and path accuracy, improving processor reliability for use in data centres, supercomputers, and AI computing. The source code and test results are publicly available.
August 24, 2026
Researchers Develop Method for Direct Generation of Regulatory DNA
Researchers at HSE University have developed a model for generating promoters and enhancers—DNA sequences that regulate gene activity. The model works directly with DNA nucleotides, without first transforming them into a continuous numerical representation. This solution could be useful for applications in synthetic biology and gene therapy. The study results were presented at the ICLR 2026 Workshop ‘Generative AI in Genomics (Gen^2): Barriers and Frontiers.’
August 21, 2026
Social Integration: At the Crossroads of Knowledge and Values
The International Laboratory for Social Integration Research (ILSIR) at HSE University studies the challenges faced by vulnerable groups and explores ways to help them participate fully in everyday life. To develop effective solutions, the laboratory’s researchers combine cutting-edge methods with practical fieldwork. In this interview with the HSE News Service, Laboratory Head Elena Iarskaia-Smirnova discusses the laboratory’s work.

 

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"Город-понарошку": идеи ситуационизма в контексте геолокационных игр

Гл. 17. С. 468–504.
Glazkov K., Shmeleva E. V.

Several years ago, researchers of relations between the city and the media were faced with the task of overcoming the exclusively negative view of the mediatization of the urban environment inherent in the representatives of neo-Marxist and postmodern social theory (J. Baudrillard, Guy Debord, M. Augé, E. Soja, etc.) namely, the themes of the disappearance of public places, the end of city memory and the “atomization” of city dwellers in the context of modern media technologies. Currently, the problem of overcoming the overly optimistic optics of a new generation of researchers and the development of a more accurate language for describing the processes of interaction with the city through the media seems to be urgent. The advent of web 2.0, which made it possible to create user-generated content about specific locations, real-time navigation and instant citizen coordination, has been seen by many theorists as an opportunity to revitalize and reimagine a city. The context of the discussion about mobile technologies in the city coincided with the “spatial turn” in social research, which occurred simultaneously with the “turn towards media” in modern geography and the “game turn” in cultural and media research.

Language: Russian
Full text
Keywords: геолокационные игрыlocation-based mobile games (LBMG)Ingress the GameIngress the GameситуационизмSituationismPokémon Golocative mediaPokémon Goлокативные медиа

In book

Сети города: Люди. Технологии. Власти
Сети города: Люди. Технологии. Власти
М.: Новое литературное обозрение, 2021.
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