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June 5, 2026
Neural Network Maps as a Method for Constructing Mathematical Models
Scientists from HSE University–Nizhny Novgorod and the Institute of Physics Belgrade, Serbia, are jointly exploring the application of machine learning techniques and neural networks to the study of nonlinear dynamics. Natalya Stankevich, Leading Research Fellow at the Laboratory of Topological Methods in Dynamics of the Faculty of Informatics, Mathematics, and Computer Science at HSE University–Nizhny Novgorod, spoke to the HSE News Service about this international project.
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‘In the Age of Technology, It Is Interesting to Look into the Past and Think about What We Can Take from It
Polina Tabakova decided to apply for a Philology degree at HSE in Nizhny Novgorod because she grew up in Mari El and did not want to move far away from the Russian forests. In an interview for the Young Scientists of HSE University project, she spoke about the genre of the campus novel, the existential drama of Kolobok, and a blackout version of Eugene Onegin.
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HSE Scientists Develop Method to Compress Large Language Models Without Losing Quality
Researchers from the AI and Digital Science Institute at the HSE Faculty of Computer Science have developed a new compression method for large language models such as GPT and LLaMA that reduces their size by 25–36% without additional training or significant loss of accuracy. This is the first approach to use mathematical transformations—specifically, rotations of model weights—to make models more amenable to compression with structured matrices. The study results have been published in ACL Findings 2025. The code is available on GitHub.

 

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"Город-понарошку": идеи ситуационизма в контексте геолокационных игр

Гл. 17. С. 468–504.
Glazkov K., Shmeleva E. V.

Several years ago, researchers of relations between the city and the media were faced with the task of overcoming the exclusively negative view of the mediatization of the urban environment inherent in the representatives of neo-Marxist and postmodern social theory (J. Baudrillard, Guy Debord, M. Augé, E. Soja, etc.) namely, the themes of the disappearance of public places, the end of city memory and the “atomization” of city dwellers in the context of modern media technologies. Currently, the problem of overcoming the overly optimistic optics of a new generation of researchers and the development of a more accurate language for describing the processes of interaction with the city through the media seems to be urgent. The advent of web 2.0, which made it possible to create user-generated content about specific locations, real-time navigation and instant citizen coordination, has been seen by many theorists as an opportunity to revitalize and reimagine a city. The context of the discussion about mobile technologies in the city coincided with the “spatial turn” in social research, which occurred simultaneously with the “turn towards media” in modern geography and the “game turn” in cultural and media research.

Language: Russian
Full text
Keywords: геолокационные игрыlocation-based mobile games (LBMG)Ingress the GameIngress the GameситуационизмSituationismPokémon Golocative mediaPokémon Goлокативные медиа

In book

Сети города: Люди. Технологии. Власти
Сети города: Люди. Технологии. Власти
М.: Новое литературное обозрение, 2021.
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