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ЭКЗИСТЕНЦИАЛЬНЫЕ АСПЕКТЫ ПОГРУЖЕНИЯ В ИГРОВОЙ ПРОЦЕСС: НАРРАТОЛОГИЧЕСКИЙ И АКТОРНО-СЕТЕВОЙ АНАЛИЗ (НА ПРИМЕРЕ СОВРЕМЕННЫХ ВИДЕОИГР)
С. 462–464.
Кузьмин Д. О.
The article's topic is studying videogames as alternate realities that allow for existential experiences. This is possible due to immersion and player-game communication via the player character. To study these phenomenas, narratological and ANT methods were utilized.
In book
Екатеринбург: Издательство Уральского университета, 2018.
Nebolsin D., Логос 2026 Т. 36 № 1 С. 113–134
The article addresses the problem of theorizing the relationship between sound and visuality on the material of the more specific topics of recorded sound and visual image. The text is organized as a playlist: throughout the eight sound examples, it identifies the concepts of current image theory that are relevant for theoretical problems of sound ...
Added: May 23, 2026
Seredkina E., Seletkova G., Mikhailovsky A., Technology and Language 2026 Vol. 7 No. 1 P. 63–79
The rapid diffusion of Large Language Models (LLMs) into socially and politically sensitive domains raises critical questions about the nature and origins of political bias in artificial intelligence. While existing research often treats bias as a technical flaw to be minimized, this article advances a broader philosophical and cultural interpretation of LLM bias as an ...
Added: April 1, 2026
Shulyatieva D., Сибирский филологический журнал 2026 № 1 С. 132–143
Рассматриваются контрфактуальные событийные линии в рассказе «Ручка, ножка, огуречик…» Ю. Домбровского, их участие в создании нарративной прогрессии и в моделировании читательского опыта. Они проблематизируют зону актуальных событий в рассказе: «только возможное» берет верх над «действительно произошедшим», не позволяя читателю до конца установить, что же произошло с героем; «только возможное» вытесняет произошедшие события и из жизни ...
Added: March 16, 2026
Akhmetiev Petr M., , in: Essays on Topology Dedicated to Valentin Poénaru.: Switzerland: Springer, 2025. Ch. 12 P. 189–236.
The Kervaire Problem in Stable Homotopy Theory is a problem to classify framed immersions with Arf-invariant one. The first interesting example is in dimension 30. There exists a closed stably-parallelizable manifold ˜M 30
\protect\tilde{M}^{ with Arf–Kervaire invariant 1. The goal of the chapter is to recall various geometrical constructions concerning the Kervaire Problem. In particular, we ...
Added: February 11, 2026
Koval A., Федосеев А. И., Akhmedjanova D. et al., Педагогика и психология образования 2026 № 1 С. 138–156
Educational video games are gaining increasing prominence as a learning modality. Within the framework of the project, the characteristics of the internal position of students in relation to learning programming in a game format were studied. The purpose of the article is to study the internal position of students regarding online game programming training and ...
Added: December 16, 2025
Петров К. А., Логос 2025 Т. 35 № 5 С. 93–114
The concept of “enactment” refers to the idea of the contingency of the body/technology boundary and as such it’s the basis for the emerging multiple ontologies of bodies in the Annemarie Mol’s texts. However, “enactment” does not mean the absolute malleability of the body. For authors working within the framework of actor-network theory the body ...
Added: November 18, 2025
Fomin I. V., Коммуникации. Медиа. Дизайн 2025 Т. 10 № 2 С. 92–109
This article proposes a new way of considering the narrative potential of the gameplay. Harmony between the two structural parts of a video game (gameplay and narration) is achieved by decoding the metaphors underlying individual game mechanics. The indicated allegorical nature has different degrees of development and can be extended both to interface elements and ...
Added: July 26, 2025
Shulyatieva D., Новый филологический вестник 2025 № 2(73) С. 246–257
Ритм прозы исследуется не одно десятилетие, но в последние годы в работах нарратологов энактивистов (М. Караччоло, С. Хвен, Я. Попова и др.) получает новое осмысление. Ритм теперь определяется через взаимодействие нарратора и читателя, через читательское вовлечение в ритмическую координацию повествования. В таком случае в понимании ритма акцент смещается на читательское взаимодействие с предложенным ему нарративным ...
Added: July 4, 2025
Dontsov A., Connections. A Journal for Historians and Area Specialists 2022 Vol. 63 No. 6 P. 202–204
This is a must-read book as it questions the classical Western understanding of how Chinese foreign policy is conducted in Africa. The author, Lina Benabdallah, is an assistant professor of politics and international affairs at Wake Forest University. In this book, she expounds on China’s foreign policy in Africa via the lens of increasing relational ...
Added: June 25, 2025
Shulyatieva D., Вестник Томского государственного университета 2025 № 510 С. 63–72
В статье рассматриваются множественные финалы в литературных экспериментах Р. Кувера, Дж. Фаулза и М. Брэдбери в актуальном для них постмодернистском контексте, а также в их связи с более ранними традиционными нарративами и с более поздними – интерактивными. Они отличны от «альтернативных финалов» и позволяют противопоставить идею нарративного финала и эффект завершенности, производимый на читателя. Они ...
Added: May 27, 2025
Shulyatieva D., Имагология и компаративистика 2025 № 23 С. 158–177
Рассматривается нарративная форма «сходящихся тропок» (М. Ямпольский, Д. Бордуэлл), получающая распространение в литературе и кино последних десятилетий. Для нее характерно наличие нескольких фабульных линий и нескольких героев, соотношение между которыми усложнено. Исследуется функционирование этой формы в романе «Сансет парк» П. Остера и ее трансформация в фильме «Боль и слава» П. Альмодовара. Устанавливается, что в романе ...
Added: May 26, 2025
Абу Махади А. М., Пащенко М. О., Галактика медиа: журнал медиа исследований 2025 Т. 1 № 8 С. 225–253
From its very beginning, the field of game studies is haunted by the question of video game ontology: what is a game and what are its fundamental components? Numerous authors, such as Ian Bogost and Alex Gekker, have written on the impossibility of establishing an exhaustive ontology of games. At the same time, game design ...
Added: May 21, 2025
Mariya Kozharinova, Manovich L., First Monday 2024 Vol. 29 No. 3-4 Article 6
Even though Instagram has been the subject of numerous studies, none of them have systematically investigated its potential as a narrative medium. This article argues that Instagram’s narrative capabilities are comparable to those of literature and film. To support our claims, we analyze a number of prominent female Instagram creators and demonstrate how they employ ...
Added: May 10, 2025
Zernova I., Rodionova M., Monitoring Obshchestvennogo Mneniya: Ekonomichekie i Sotsial'nye Peremeny 2025 Vol. 187 No. 3 P. 183–205
The paper introduces a comprehensive vignette design that explores the attribution of responsibility and agency in military contexts, explicitly focusing on the interaction between two sovereign countries, the type of military operation, and the type of actor involved. The study gathered data from 1103 participants through an online survey. The results reveal several significant conclusions. ...
Added: April 30, 2025
Салин А. С., Галанина Е. В., Международный журнал исследований культуры 2020 № 1 (38) С. 202–215
This paper aims to explore special features of virtual narrative and chronotope in videogames. The objects of study are adventure videogames, i.e. games, in which the plot is based on the traditions of adventure fiction. The main methodological foundations of the article are provided by Bakhtin’s works on literature. Starting out from them, the authors ...
Added: February 26, 2025
Moiseev D., , in: Passages: Studies in Traditionalism and Traditions – Volume II.: PRAV Publishing, 2025. P. 309–327.
Added: February 4, 2025