Book chapter
Integration of Digital Services within the Framework of the Implementation of «Government as a Platform» (GaaP) Model on the Example of a Social Fund
The article considers the «Government as a Platform» (GaaP) model as an important part of the integration of digital governmental services, analyzes the features of the model, discusses the prospects for its practical application and demonstrates an example of a digital platform model. It reflects the potential for social organizations provided by GaaP model. Using the example of the transformation of a large social fund, it demonstrates the possibilities of applying the architectural approach to design of a digital platform that aggregates numerous digital services in organizations engaged in social security of citizens or certain groups of the population. Authors present a layered model of enterprise architecture created using the ArchiMate language.
This concise book provides a survival toolkit for efficient, large-scale software development. Discussing a multi-contextual research framework that aims to harness human-related factors in order to improve flexibility, it includes a carefully selected blend of models, methods, practices, and case studies. To investigate mission-critical communication aspects in system engineering, it also examines diverse, i.e. cross-cultural and multinational, environments.
This book helps students better organize their knowledge bases, and presents conceptual frameworks, handy practices and case-based examples of agile development in diverse environments. Together with the authors’ previous books, "Crisis Management for Software Development and Knowledge Transfer" (2016) and "Managing Software Crisis: A Smart Way to Enterprise Agility" (2018), it constitutes a comprehensive reference resource that adds value to this book.
The tools used at design of enterprise architecture are analyzed, their characteristics are described in article . The output that the main problem complicating design process, leading to increase in labor input of work of systems analysts and engineers is the lack of integration tools of the used tools is proved. Approach to a solution of an objective is offered and the general architecture of the developed software is described.
Enterprise architecture (EA) is a collection of artifacts describing various aspects of an organization from an integrated business and IT perspective. EA practice is an organizational activity that implies using EA artifacts for facilitating decision-making and improving business and IT alignment. EA practice involves numerous participants ranging from C-level executives to IT project teams and effective engagement between these stakeholders and architects is critically important for success. However, the notion of engagement has received insufficient attention in the EA literature and the problem of establishing engagement has not been examined in detail. Based on a single in-depth case study, this paper explores the problem of achieving engagement in EA practice. Using the grounded theory method, we identify 16 direct and two indirect inhibitors of engagement and unify them into a holistic conceptual model. The model explains how the inhibitors of engagement undermine the ability to realize value from practicing EA.
The article is devoted to the consideration of a number of organizational and methodological issues of creating a digital platform for the transport complex, concerning the problems of analysis and accounting for risks that arise when integrating competencies for the formation of information and logistics services. The questions that the authors explore in this article are very relevant when creating digital services on the transport platform based on the integration of several technological products belonging to different owners. Detailing possible risks is necessary for their subsequent mitigation by the organizational and technological infrastructure of the digital platform.
The authors consider the relationships that arise between the fundamental elements of the digital platform: the basic product of the platform, digital services and their sales processes. We analyze various categories of the basic product - an intangible asset, without which a complex of digital services cannot be built within the digital platform. The study examines the dependence of an intangible asset on the assets of tangible and human carriers of this asset, as well as the risks that arise in this case.
The research is based on the methodology of conceptual analysis of designing complex socio-economic forms and organizational structures, which was successfully tested when creating the aerograd information and logistics center at Sheremetyevo international airport.
The use of the methodological approach outlined by the authors allows minimizing the risks that arise during the development of digital services by developing appropriate contractual forms and technologies that make up the digital platform repository, as well as selecting appropriate organizational and legal mechanisms for creating functional components of the transport platform. For effective practical integration of competencies, a recommendation is given for creating an innovative center of the digital platform in the organizational and legal form of a non-commercial partnership.
Enterprise architecture design is a complex process which makes it possible to synchronize the capabilities and needs of business and information technologies (IT). It can be achieved by clarifying the understanding and formalization of the business processes and the interaction of the elements of the system through their formal description. The large number of interacting business processes and enterprise architecture entities raises the question of verifying their correctness. Therefore, it is necessary to formalize the requirements for architecture and be able to automatically verify them. In this paper, we propose a method for detecting logical contradictions in enterprise architecture models based on a model checking approach adopted in the context of business modeling. As an enterprise architecture description language, we use the modern open and independent ArchiMate standard. Developed by The Open Group, the standard provides a general specification for business processes, organizational structures, information flows, IT-systems and the technical infrastructure description of the enterprise. As a verifier, the language and tools of the MIT Alloy Analyzer system were chosen; they facilitate analysis of model constraints in terms of relational logic by automatically generating structures that satisfy the requirements of a logical model. In this paper, we propose to simplify and automate the process of specification and verification of enterprise architecture domain models using Archi - the visual editor for ArchiMate models. We have developed the editor plug-in which translates the enterprise architecture models into the language of the MIT Alloy Analyzer system and uses the meta-model of the ArchiMate specification as the basis for constructing specific domain models. The proposed method and software solutions have been tested using the ArciSurance case and their enterprise architecture model. The research was carried out with financial support of Russian Fund of Basic Research No. 16-06-00184 A “Development and investigation models of online-discussion based on materials of political news”
The article is devoted to a story happened to one of the most awaited videogames over the last years called ‘No Man’s Sky’. The videogame has been developed for five years and during all this time it has been surrounded by hype and media frenzy that produced high expectations. The game was expected to be a breakthrough in the game industry, however when the game was released it received low assessments by the game industry media and negative reviews of the gamers. The developers were accused of not providing the options they showed in trailers. Based on theoretical resources of the platform studies and a notion of demonstration, the authors try to figure out why the game failed. The analysis of trailers and the YouTube users’ comments show that the game failed not as a consequence of direct lies by developers but due to understatement and non-informative character of the game demonstrations which led to various interpretations according to the work of imagination. This is also caused by the barriers that the forms of video game-play demonstrations have as they do not convey true game-playing experiences. On the other hand, the ‘No Man’s Sky’ failure is due to some YouTube specifics being a platform which lets the audience to participate in the creation of something of a ‘media version’ of ‘No Man’s Sky’ reality. The ‘media version’ outperformed the game itself in its grandiosity and scale. The problem was that the developers did not limit the growth of the ‘media version’, and it ended in game failure. Thus, one may talk of a multiple character of modern cultural objects with users participating in their creation.
This book constitutes the contributions presented at the Blockchain Forum and the Central and Eastern Europe Forum (CEE Forum) held at the 17th International Conference on Business Process Management, BPM 2019, which took place in Vienna, Austria, in September 2019.
The Blockchain Forum deals with the use of blockchain for collaborative information systems. Conceptual, technical and application-oriented contributions are pursued within the scope of this theme. The Blockchain Forum received a total of 31 submissions; 10 full and 1 short paper were accepted for publication in this book.
The objective of the CEE Forum is to foster discussion for BPM academics from Central and Eastern Europe to disseminate their research, compare results and share experiences. For the CEE Forum 16 submissions were received and 6 full and 2 short papers were accepted for publication.
The book also contains one invited talk in full-paper length and 6 poster papers from the CEE Forum.
Value co-creation is a new notion in contemporary business practice, which is now also becoming one of the key marketing concepts. The success of the value co-creation strategy is based on the DART (dialogue, access, risk-benefits and transparency) concept which is emerging as the basis for interaction between the consumer and the firm. Still, the lack of a formalized approach towards the representation of the DART mechanism remains an issue. Thus, the purpose of the present paper is to describe a formal approach based on DEMO methodology tools as an attempt aimed at value co-creation process modelling.