М. Хайдеггер: к вопросу о перспективах экзистенциально-аналитического рассмотрения
In response to his existential analysis, Heidegger makes a great leap forward in the problem of temporality as the sense of Dasein's being (despite the fact that this issue remains open). Above all, it is true for his explanation of such existential notions as "understanding" and "openness" of being, as well as the definition for the dimension, which, in Heidegger's opinion, must be used to describe the experience of being itself. According to this definition, such dimension should involve the human being as a whole, and be realized in it.
Збірка наукових праць
The article justifies perspectives of studying thought genesis on the intersection of psychology of thinking and cultural psychology of personality. The model of features of mature thought is presented based on the synthesis of general psychological ideas of thinking and cultural data of thinking life of the personality. The features include problem orientation, operational complexity and notional richness of the thought. The interpretation of texts as a method of cultural psychology of personality is presented as able to enrich with unique facts and phenomena the psychological approaches to the problem of thinking, expand the cultural genesis context of this problem and expand and individualize psychological approaches to it.
In this paper authors wish to present an approach to information modeling and software design suitable for developing evolvable semantic applications in the domain of research team formation. The novel proposals include specialization of generic paradigm of ontological engineering, specific types of machine-readable RDF ontologies and application of temporal look at information relevant for team formation. In order to validate theoretical approach a software prototype of the evolvable web-based semantic platform InfoPort was developed.
The article considers the conceptual approach of creating a set of development tools for active learning methods in a form of competency-based business-game studio. Competence-based business game is an information system, which aims to give a certain level of professional competence while implementing scenarios that are determined by business-process models of the domain. The structure of the gaming studio, suggests a set-theoretic representation of business-game design process. Business game can be represented as a cybernetic system with feedback, which contains both the object of management and the management system. The game is implemented as control and operating machines accordingly. For the construction of the operational machine it is proposed to use a knowledge model in the form of ontology. To represent the automate model it is proposed to use a model of managing business processes of an enterprise. A block diagram of the business-game design process is provided.
It turns out, however, that in spite of one basic difference there runs between these two systems a deep and striking parallelism. This parallelism is so close indeed that it makes possible the construction of a vocabulary which would transform characteristic propositions of Wittgenstein's ontology into Aristotelian ones, and conversely. To show in some detail the workings of that transformation will be the subject of this paper.
The essay on thinking of thinking. The article is motivated by the 80-th birth anniversary of outstanding psychologist and pedagogue V.V. Davydov who was engaged, in collaboration with D.B. Elkonin, in elaboration of psychological foundations and pedagogical practices of developing education. The program he has devised focused on the advance of schoolchildren’s capacity for theoretical thinking and formation of readiness, inclination and capacity for conceptual thinking. An attempt to apply V.V. Davydov’s ideas to analysis of the thinking per se is made. Special attention is given to reflexion and intuition.