Подсистема проектирования информационной системы для проведения деловых игр
The 2014 International Conference on Education Reform and Modern Management (ERMM 2014) aims to provide a forum for accessing the most up-to-date and authoritative knowledge from both Education Reform and Modern Management. ERMM 2014 features unique mixed topics of Education technology, Teaching theory, Curriculum reform research, psychology, Sport Pedagogy, Management science and engineering, Finance and economics and so on. The goal of this conference is to bring researchers, engineers, and students to the areas of Education Reform and Modern Management to share experiences and original research contributions on those topics.
By analyzing the logs of corporate e-mail networks we found a number of patterns, showing how the size of ego-networks of individual employees changes on a day by day basis. We proposed a simple model that adequately describes the observed time dependence of an employee's "social circle". Comparison of experimental data with the theoretical model showed that employees are divided into two groups - with fast and slow changes in their social circles, respectively. We believe that the presence of these groups reflects both project-type and process-type of employees' activities. Comparison of data obtained before and during the global economic crisis has shown that the crisis led to an actual reduction in project-type activities.
THE ROLE OF THE SUBJECTIVITY IN BUSINESS PROCESSES
The article is devoted to the research of the subjectivity, the subjective structure and the reflectiveness in the business-process management of the company. This research was made with the financial support of the government of the Russian Federation (Ministry of education and science of Russia) in frames of the contract №13.G25.31.0096 about “The creation of high technological production of cross-platform systems for processing the non-structured information on the base of freeware for increasing the efficiency of company innovation activity management in modern Russia”
In this paper the formation stage of functional requirements to programming complex namely the studio of competence-based business games has been examined.The above studio is considered to be instrumental enviroment designed for development and playing the competence-based business games. A competence-based business games is defined as ergatic (human-machine) information system the aim of which is to recieve a certain level of professional competences in the process of scenario implementation defined by business-process models of the subject domain. To describe and analyse the functional requirements to the studio competence-based business game the use case diagrams have been used.
Existing limitations and problems in the current life-cycle of software applications is expected to encourage new development paradigms. New technological trends, aimed at responding to current needs, such as flexibility, dynamics, scalability and creativity will drive the envisaged changes. This article describes the various types of business processes, ranging from structured workflows to semi-structured flexible business processes, and methods to model each type of business process. Development of business process models based on the knowledge economy, changing corporate strategy and organization design, and agile enterprise paradigm requires BPMS technology to support weakly structured business activities and emerging ad-hoc tasks. Increasingly, organizations are expanding the use of BPM beyond their initial focus on structured processes into more challenging, cross-boundary processes that include more unstructured components. Case management technology allows the modeling of cases in which a business goal is achieved by taking decisions in the context of documents and other content objects. Case management is considered dynamic because it focuses on unstructured and ad- hoc processes. It is likewise a continuing process that involves people, information, processes, and technical tools. Furthermore, it is adaptive and adaptable because it can be used by non-technical users and is versatile in its applications in different situations. With the use of case management, circuitous business processes, fragmented communication, repetitive operations, missing documents, and long approval times can be permanently abolished.
Inconsistency of business processes can affect company profits and lead to the loss of regular customers and reputation in the market. Well managed business process has one key distinctive feature – a consistency. Checking the consistency of business process helps to reveal hidden bugs in the process model, but requires considerable labor costs and analytics. We compared two approaches to verifying consistency. The first approach is based on generating object life cycles for each object type used in process and supported by special tool as an extension for IBM WebSphere Business Modeler. Another one is a proposition to use DEMO methodology for verifying consistency. The results of research show that DEMO methodology enables significantly reduce labor costs and improve quality of analyze
This book consists of selected papers presented in the framework of the 16th International Conference on Perspectives in Business Informatics Research (BIR 2018), held in Stockholm, Sweden, September 24-26, 2018. The BIR conference series was established 16 years ago as the initiative of some German and Swedish universities with the aim of supporting the global forum for researchers in business informatics for their collaboration and exchange of results.
In PSNRU and NRU HSE-Perm there is methodics of business games in the form of court cases related to the infringement of copyright in the field of computer science. These games are used at the lessons for teaching tools of legal protection of intellectual property to students of computer science.
National Research University Higher School of Economics (Perm branch); Perm State National Research University