Тесты как контроль понимания общего и детального содержания текстов
This article attempts to analyze the requirements of modern society living at the time of innovation-driven economy to education and determines the main objectives that, as the authors believe, should become the cornerstone in reforming the system of education.
Educational tests are quite popular as a type of learning outcomes checking in public education and in commercial education nowadays. This work is devoted to test for students, who study programming in Universities. Educational tests in “Programming” academic subject development and statistical analysis principles are described and accumulated here.
The article deals with the problems related to combination and close interweaving of two mechanisms of functioning - official and unofficial (corruption) - in modern education in Russia. The assessments of illegal payments paid by households on different stages of the educational process are given in the article. The main attention is paid to the stage of entering the HEI and partly to the process of learning. Certain aspects of influence of wide spread occurrence of enrolment system based on Russian National Exam results over the illegal component of costs are demonstrated and discussed on a qualitative level. Results of representative surveys of households, interviewed regularly by «Public Opinion» Foundation and NRU - HSE ordered by Department of Education and Science of Russian Federation in 2002-2008, form the empirical basis for the article.
In this paper we describe the design and development of a multi-touch surface and software that challenges current approaches to the production and consumption of comics. Authorship of the comics involves drawing the ‘top level’ of the story directly onto paper and projecting lower-level narrative elements, such as objects, characters, dialogue, descriptions and/or events onto the paper via a multi-touch interface. In terms of the impact this has upon the experience of reading and writing, the implementation of paper is intended to facilitate the creation of high-level overviews of stories, while the touch surface allows users to generate branches through the addition of artifacts in accordance with certain theories about interactive narratives. This provides the opportunity to participate in the reading and authoring of both traditional, paper-based texts and interactive, digital scenarios. Prototype comics are used to demonstrate this approach to reading and writing top-level and low-level narratives.
The articles cover issues of reading, reading competency, library development, as well as the prevention of abnormal development of the young reader.
Institutions affect investment decisions, including investments in human capital. Hence institutions are relevant for the allocation of talent. Good market-supporting institutions attract talent to productive value-creating activities, whereas poor ones raise the appeal of rent-seeking. We propose a theoretical model that predicts that more talented individuals are particularly sensitive in their career choices to the quality of institutions, and test these predictions on a sample of around 95 countries of the world. We find a strong positive association between the quality of institutions and graduation of college and university students in science, and an even stronger negative correlation with graduation in law. Our findings are robust to various specifications of empirical models, including smaller samples of former colonies and transition countries. The quality of human capital makes the distinction between educational choices under strong and weak institutions particularly sharp. We show that the allocation of talent is an important link between institutions and growth.