Automatization of Business Game Automation Model Construction
This paper suggests an approach, which enables automatization of computer business game automaton model construction. The processes of business game design and conduction occur within the Competence-based Business Game Studio source environment. This fact provides the universality of the domain. Separation of information system into operating and automaton models causes control logic to be concentrated within the automaton model. Due to this fact the control object (operating model) is to have unsophisticated behavior: accepting commands from the automaton and then executing stated commands. This paper verifies the need for automaton model, provides analysis of requirements and describes the design of corresponding program module (interactive visual model editor) of the Competence-based Business Game Studio source environment. This module is used to construct and edit business process models interactively during the stage of business game design.