• A
  • A
  • A
  • АБВ
  • АБВ
  • АБВ
  • A
  • A
  • A
  • A
  • A
Обычная версия сайта
  • RU
  • EN
  • HSE University
  • Publications
  • Articles
  • Анкета увлеченности компьютерными играми для юношей и взрослых: психометрические характеристики
  • RU
  • EN
Расширенный поиск
Высшая школа экономики
Национальный исследовательский университет
Priority areas
  • business informatics
  • economics
  • engineering science
  • humanitarian
  • IT and mathematics
  • law
  • management
  • mathematics
  • sociology
  • state and public administration
by year
  • 2028
  • 2027
  • 2026
  • 2025
  • 2024
  • 2023
  • 2022
  • 2021
  • 2020
  • 2019
  • 2018
  • 2017
  • 2016
  • 2015
  • 2014
  • 2013
  • 2012
  • 2011
  • 2010
  • 2009
  • 2008
  • 2007
  • 2006
  • 2005
  • 2004
  • 2003
  • 2002
  • 2001
  • 2000
  • 1999
  • 1998
  • 1997
  • 1996
  • 1995
  • 1994
  • 1993
  • 1992
  • 1991
  • 1990
  • 1989
  • 1988
  • 1987
  • 1986
  • 1985
  • 1984
  • 1983
  • 1982
  • 1981
  • 1980
  • 1979
  • 1978
  • 1977
  • 1976
  • 1975
  • 1974
  • 1973
  • 1972
  • 1971
  • 1970
  • 1969
  • 1968
  • 1967
  • 1966
  • 1965
  • 1964
  • 1963
  • 1958
  • More
Subject
News
October 1, 2026
HSE Researchers Show How Congenital Motor Disorders Affect Brain Development
Researchers from HSE University’s Institute for Cognitive Neuroscience have synthesised the findings of their previous studies on brain development in children with obstetric brachial plexus palsy and arthrogryposis. Their analysis shows that impaired motor function in early childhood not only limits children’s motor experience but also affects memory, categorical thinking, and information processing. The study has been published in Frontiers in Psychology.
October 1, 2026
Window into the Body: Scientists Develop Neural Network to Detect Risk of 15 Diseases from Retinal Images
Russian universities, with the participation of HSE University, Sber, and Z-union, have developed a neural network that can simultaneously assess the risk of 15 types of pathology from retinal photographs, including not only eye diseases but also cardiovascular conditions. The AI system can help clinicians detect potentially concerning changes at an early stage, identify signs reflecting the condition of retinal blood vessels, and determine whether a patient may need further examination. The paper has been published in Frontiers in Medicine.
September 30, 2026
'We Did Not Limit the Time for Questions'
The International Laboratory for Supercomputer Atomistic Modelling and Multi-Scale Analysis at HSE University held a major conference on molecular dynamics. Participants had the opportunity to attend all the presentations, while speakers were given as much time as they needed to answer questions. The HSE News Service interviewed Grigory Smirnov, Head of the Laboratory, and Genri Norman, Chief Research Fellow, about the conference preparations and the discussions it generated.

 

Have you spotted a typo?
Highlight it, click Ctrl+Enter and send us a message. Thank you for your help!

Publications
  • Books
  • Articles
  • Chapters of books
  • Working papers
  • Report a publication
  • Research at HSE

?

Анкета увлеченности компьютерными играми для юношей и взрослых: психометрические характеристики

Известия Саратовского университета. Новая серия. Серия: Акмеология образования. Психология развития. 2022. Т. 11. № 2. С. 154–167.
Глинкина Л. С., Василенко В. Е.

There has been a discussion about the inclusion of video game disorder in the list of diseases of the DSM-5 (Diagnostic and Statistical Manual of Mental Disorders, 5th edition) and the upcoming ICD-11 (International Classifi cation of Diseases, 11th revision), however, modern psychology lacks screening tools to distinguish addicts from avid players. The objective of the research is to test our questionnaire determining the types of involvement in video games and the degree of its severity according to certain parameters, such as representativeness, instant reliability (internal consistency), content and construct validity. Thus, the article presents the results constituting the development and primary validation of the questionnaire measuring the involvement of young men and adults in video games. The study hypothesizes that the proposed questionnaire is representative and valid (content and construct validity). In the course of the study, which involved respondents aged 18 to 30 years (N = 124, M = 25.8), the structure of the questionnaire was determined. The factor analysis procedure determined that there are six types of involvement in video games: “Addiction”, “Feeling of Community”, “Emotional Support”, “Immersion”, “Streaming” and “Identifi cation”. The obtained Cronbach's alpha coeffi cients for all the scales of the questionnaire and the fi nal indicator demonstrated satisfactory consistency of the questionnaire (0.45- 0.83). To check the construct validity, there have been used such tools as the CIAS scale, a test questionnaire of the degree of involvement of younger adolescents in video games (A. V. Grishina) adapted for a more adult sample and the Internet addiction methodology (T. A. Nikitina, A. Yu. Egorov). The obtained correlations confi rm the construct validity of the questionnaire. The practical signifi cance of the study lies in the fact that the diagnostic method proposed by us can be used to distinguish addicts from the general array of people who are highly enthusiastic about video games. Keywords: video games, video games a ddiction, research methodology, validity, reliability.

Language: Russian
Full text
DOI
Text on another site
Keywords: методологиякомпьютерные игрыresearch methodologyvideo games
Similar publications
Перверсивные интерфейсы: зияние, дрейф и пульсации как онтологические стили в компьютерных играх
Очеретяный К. А., Галактика медиа: журнал медиа исследований 2026 Т. 7 № 2 С. 85–102
We use interfaces to disconnect from the situation around us, from the persistent experience of the outside world, from our neighbors. It is this ability of interfaces to legitimize “absence” that is usually overlooked in their analysis, as the emphasis is on concentration, management, and control. In reality, interfaces are not so much pragmatic and ...
Added: September 7, 2026
Репрезентация природы в компьютерных играх
Очеретяный К. А., Вопросы философии 2026 № 2 С. 42–52
Nature as an image defines scientific, artistic, and technical discourse - various philosophical programs postulated overcoming nature, transforming nature, and reconciling with nature; today, all this diversity of discourses combines graphical and technical interfaces that constitute the experience of digital reality and increasingly identify it with the world of life. What was once sought in ...
Added: August 30, 2026
Теоретические и методологические основы когнитивно-поведенческого коучинга как научно обоснованной помогающей практики
Antonova N., Федулова Е. В., Психологические исследования: электронный научный журнал 2026 Т. 19 № 107 Статья 3
The aim of this article is to analyze the theoretical and methodological foundations of cognitive-behavioral coaching and to identify prospects for its further development and research. The article examines the historical prerequisites for the emergence of cognitive-behavioral coaching as a helping practice. The distinctions between cognitive-behavioral coaching (CBC) and cognitive-behavioral therapy (CBT) are analyzed. The ...
Added: June 29, 2026
Когнитивно-поведенческий коучинг: теоретические основы, методология и эффективность
Antonova N., В кн.: Психология коучинга: методология, теория, практика. Доказательный подход.: Чебоксары: ИД «Среда», 2026. С. 135–140.
This article presents an integrative analysis of cognitive-behavioral coaching as a scientifically based helping practice. It explores the theoretical foundations of the approach, its differences from cognitive-behavioral therapy, the methodological structure of coaching, key models, and the logic of transitioning from a model to a protocol. Particular attention is paid to the evidence base: international studies on the ...
Added: June 12, 2026
Герменевтика шаманcких видеоигр на примере Kisima Inŋitchuŋa
Маленко Маро Янович, Галактика медиа: журнал медиа исследований 2025 Т. 7 № 2 С. 187–208
The article focuses on "ethnological video games", defined as video games which are developed on the basis of ethnographic and folkloric material. The particular focus is on the kind of ethnological games which contain representation or simulation of shamanistic practices. Among them are "Mooseman" based on Komi-Permyak and Finno-Ugric mythology, "Never Alone" based on Iñupiaq ...
Added: May 4, 2026
История Москвы: методология, источниковедение, историография популяризация. Посвящается 205-летию со дня рождения С.М. Соловьева: сборник материалов научно-практической конференции
М.: Московская городская дума, 2025.
Added: April 26, 2026
Компьютерные игры как среда для психологических исследований
Momotenko D., Цепелевич М., Ткаченко И. et al., Психология. Психофизиология 2025 Т. 18 № 2 С. 34–46
Introduction. Video games constitute a special form of digital media characterized by dynamic environments that respond to players’ actions and integrated algorithms. Within psychological research, video games offer better validity compared to traditional automated assessment systems, enabling a naturalistic investigation of various phenomena. Furthermore, video games shape mental processes. These features are widely exploited in international psychological research and are critical ...
Added: April 17, 2026
Understanding emotions through biological motion in autism spectrum disorder: A systematic review
Gavrilova E., Novoselova K., Myachykov A. et al., Research in Autism 2026 Vol. 132 Article 202833
Background Body movements convey crucial insights into emotions. Although autistic individuals may process these cues differently, the specific factors influencing emotion-from-motion perception in autism remain poorly understood. This systematic review synthesizes current research and highlights key findings in this area of study. Objectives This systematic review aimed to assess autistic individuals’ ability to recognize emotions through biological motion (operationalized via ...
Added: April 14, 2026
Методология и задачи прикладной аналитики
Ильин Н. И., Isakov V., В кн.: Прикладная аналитика: монография.: МАКС Пресс, 2025. С. 26–42.
The article discusses the concept and types of analytics, the concept of analytics methodology. The system of analytical methods is revealed. The concept of the methodological profile of analytical research is introduced. The principles of modern analytical research are considered. ...
Added: March 3, 2026
Frontal alpha asymmetry in adolescent video game players: Associations with executive functions, in-game performance, and flow state
Machnev E. G., Tcepelevich M. M., Tkachenko I. O. et al., Journal of Modern Foreign Psychology 2025 Vol. 14 No. 3 P. 44–61
This exploratory study aims to investigate the relationship between resting-state frontal alpha asymmetry (FAA) and executive functions in adolescent video game players, while also examining potential associations between post-game FAA, in-game performance, and self-reported flow state. A total of 17 Dota 2™ players and 21 CS:GO™ players underwent EEG recordings before and immediately after a ...
Added: December 23, 2025
Методологический вызов современной политической науке
Гаман-Голутвина О.В., В кн.: Политология и политическое управление: традиции и новации в науке.: М.: Проспект, 2025. Гл. 2 С. 35–58.
Added: December 8, 2025
Методология исследования коммуникации
Архангельская И. Б., Baysha O., Глазова Л. И. et al., М.: Национальный исследовательский университет "Высшая школа экономики", 2025.
The collective monograph provides a systematic review of contemporary methodological approaches to communication research. The book examines methods for analyzing texts and discourse, media systems and information flows, branding, and applied communications. Special attention is given to hybrid and interdisciplinary approaches that combine quantitative and qualitative methods.This publication is intended for researchers, instructors, and students ...
Added: November 25, 2025
Создание теста субъективного восприятия позитивной роли компьютерных игр
Трубицына Л. В., Ilichev N. R., Мир науки. Педагогика и психология 2021 Т. 9 № 3 С. 30
Abstract. Computer games in recent years have become one of the main forms of leisure for people of different ages and genders, however, a huge part of research is devoted to their negative characteristics, especially addiction, or ways of using them on the part of a psychologist, while aspects of the subjective-personal perception of the ...
Added: October 1, 2025
Национальный характер в начале XXI в.: эволюция методологических поисков в западной и постсоветской науке
Mazhinskiy S., Вестник Томского государственного университета 2025 № 512 С. 115–126
The article examines the evolution of methodological searches for national character in Western and postSoviet science. At the beginning of the 21st century, the scientific community returned to the problem of national character as a concept by means of which it is possible to explain the cultural specificity of a nation. The aim of this ...
Added: September 23, 2025
Национальная мощь современных государств: сравнительный анализ. Аналитический доклад
Melville A. Y., Каберник В. В., Mironyuk M. et al., / МГИМО МИД России. 2024.
Данный аналитический доклад является одним из результатов исследований в рамках консорциума НИУ ВШЭ и МГИМО. В нем прежде всего раскрыты вопросы концептуализации национальной мощи и сопутствующих категорий и дается обзор прецедентов. Далее рассматриваются вопросы операционализации предлагаемых нами компонентов национальной мощи. В следующих разделах доклада предлагается анализ вопросов методологии, используемой в докладе. На этой основе предложен ...
Added: September 19, 2025
Game-changing factor: the recognition of video gamers’ copyrights
Budnik R., Zverev M., Аstamur Tedeev, International Journal of Intellectual Property Management 2025 Vol. 15 No. 2 P. 116–138
The article discusses the idea that video gamers should have copyrights for the works they create and tests the hypothesis that players aim to make money by selling their rights, while game owners often deny such rights. The paper argues that allowing users to trade their intellectual property (IP) rights can benefit owners of video ...
Added: April 21, 2025
  • About
  • About
  • Key Figures & Facts
  • Sustainability at HSE University
  • Faculties & Departments
  • International Partnerships
  • Faculty & Staff
  • HSE Buildings
  • HSE University for Persons with Disabilities
  • Public Enquiries
  • Studies
  • Admissions
  • Programme Catalogue
  • Undergraduate
  • Graduate
  • Exchange Programmes
  • Summer University
  • Summer Schools
  • Semester in Moscow
  • Business Internship
  • Research
  • International Laboratories
  • Research Centres
  • Research Projects
  • Monitoring Studies
  • Conferences & Seminars
  • Academic Jobs
  • Yasin (April) International Academic Conference on Economic and Social Development
  • Media & Resources
  • Publications by staff
  • HSE Journals
  • Publishing House
  • iq.hse.ru: commentary by HSE experts
  • Library
  • Economic & Social Data Archive
  • Video
  • HSE Repository of Socio-Economic Information
  • HSE1993–2026
  • Contacts
  • Copyright
  • Privacy Policy
  • Site Map
Edit