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РЕПРЕЗЕНТАЦИЯ ПРИРОДЫ В КОМПЬЮТЕРНЫХ ИГРАХ
Nature as an image defines scientific, artistic, and technical discourse - various philosophical programs postulated overcoming nature, transforming nature, and reconciling with nature; today, all this diversity of discourses combines graphical and technical interfaces that constitute the experience of digital reality and increasingly identify it with the world of life. What was once sought in the biological body, matter, and idea is now sought in code, and interfaces translate this code from categories of meaning and concept into categories of environmental activity and bodily-emotional communication; information relates less and less to form and more and more to energy. That is why the interfaces of modern computer systems no longer work according to the principle of logical abstractions or visual metaphors, but according to the principle of an ecological niche; interaction with a number is carried out as an interaction with the elements. Hence the hypothesis expressed in the article: in order to trace the evolution of interfaces, it is necessary to turn to the trends of simulation of live, the production of experience of interaction with live by means of numbers - examples of such production are found in computer games.