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Сравнительный анализ лексики киберспортивного комментатора и геймера Dota 2
The article examines and compares the vocabulary of eSports commentators and gamers, performing the role of commentators. In contrast to the sports sphere, in eSports the border between the status of a player and a commentator is quite vague, and gamers have the opportunity to perform as commentators during broadcasts. As a result, the audience need in qualitative commentary is not always met and communication conflicts inevitably emerge. The present study is focused on the identification of differences between the vocabularies of amateur and professional commentary applying qualitative and quantitative content analysis. The comparative analysis confirmed the difference in gamers and commentators usage of sport and youth lexical units as well as discourse markers and figurative lexis. Study results may interest people connected with commentary art and practicing public speech.