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Семиотическая концепция Нацумэ Фусаносукэ в исследовании выразительных средств манги
С. 342–357.
Маленко Маро Янович, Галактика медиа: журнал медиа исследований 2025 Т. 7 № 2 С. 187–208
The article focuses on "ethnological video games", defined as video games which are developed on the basis of ethnographic and folkloric material. The particular focus is on the kind of ethnological games which contain representation or simulation of shamanistic practices. Among them are "Mooseman" based on Komi-Permyak and Finno-Ugric mythology, "Never Alone" based on Iñupiaq ...
Added: May 4, 2026
Balakina Y. V., Вестник Российского университета дружбы народов. Серия: Литературоведение, журналистика 2026 Т. 31 № 1 С. 163–174
The phenomenon of digital social photography is explored as a product of contemporary social media practices. It analyses the transformation of the role of photography in the digital age, where it functions not merely as a tool for recording reality, but also as an active agent in the process of meaning-making. The study relies on ...
Added: April 3, 2026
Balakina Y. V., Вестник Томского государственного университета 2026 № 524 С. 5–14
The theory of social representations developed by Serge Moscovici underscores the pivotal role played by media communication in shaping collective understandings of objects and processes within social reality. In contemporary society, where nearly every form of communication has become deeply intertwined with media, it follows logically that social representations are not only formed but also ...
Added: March 11, 2026
Magera Y., В кн.: Образ России в графических нарративах и современное состояние азиатских комиксов.: СПб.: Издательско-Торговый Дом "Скифия", 2026. С. 79–89.
The article analyzes how, through the archetype of Russian fairy-tale hero Ivan the Fool, some plots of Japanese comics created by the legendary manga author are built. Based on three early manga works made by Osamu Tezuka, the visual representation of the main characters is described, as well as the semantics of their names and surnames. The two-volume manga ...
Added: February 5, 2026
СПб.: Издательско-Торговый Дом "Скифия", 2026.
В данную коллективную монографию вошли статьи отечественных ученых, занимающихся изучением современных комиксов и протокомиксных форм дореволюционного и советского периодов. Первая часть книги посвящена такой малоизученной теме, как образ России в западных и отечественных графических нарративах, начиная с анализа французского графического романа «История Святой Руси» Гюстава Доре и заканчивая формированием современной российской комикс-культуры. На примере редких ...
Added: February 5, 2026
Zolyan S., Ilyin M., Teslya A. et al., Herald of the Russian Academy of Sciences 2025 Vol. 95 No. 1 P. 2–18
The discussion aims to identify the interpretive mechanisms that provide an interface between text and context (between language and the world, language and culture, and language and society). It is a multilevel system of interfaces connected by inversion and recursion relations and operations. We identify this system as a pragmasemantics. It also acts as an ...
Added: February 2, 2026
Aliev R. T., Праксема. Проблемы визуальной семиотики 2026 № 1(47) С. 46–74
This article investigates ideological transformations in Denis Villeneuve's screen adaptation of Frank Herbert's novel Dune. The relevance of the research is determined by the fact that adapting complex literary works for mass cinema inevitably alters their semantic structure, affecting not only plotlines but also the philosophical, political, and cultural dimensions of the original text. The ...
Added: January 19, 2026
Орлова А. М., Khusyainov T., В кн.: Границы науки / границы в науке: Труды Всероссийской научной конференции.: М.: Русское общество истории и философии науки, 2025. С. 186–189.
This study examines the transformation of the visual code of the pirate archetype within the universe of Eiichiro Oda's manga and anime One Piece. It analyzes the process of deconstructing established stereotypical elements of piracy and their subsequent infusion with new meaning. Using the example of the main protagonist, Monkey D. Luffy, and his crew, ...
Added: November 27, 2025
Вьюнова В. А., Kozhemyakin E., Знак: проблемное поле медиаобразования 2026 Т. 1 № 59 С. 15–26
This article is devoted to the possibilities of semiotic analysis of the value aspects of advertising creatives. The main emphasis is placed on the study of the potential of the semiotic square of A.J. Greimas as a method of analyzing advertising materials. Despite its powerful analytical potential, this tool is rather poorly used in advertising research, ...
Added: November 20, 2025
Khusyainov T., Орлова А. М., В кн.: Революция и эволюция: модели развития в науке, культуре, социуме: Труды V Международной научной конференции.: М.: Русское общество истории и философии науки, 2025. С. 238–242.
This paper analyzes how the issue of difficult memory and the country's memory politics can be reflected in popular culture. The "Void Century" story arc in the manga "One Piece" and its connection to the tragic events of the 20th century in Japan were chosen as the subject of study.
According to the manga's plot, the ...
Added: October 5, 2025