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October 8, 2026
HSE Experts Take Part in 23rd Annual Meeting of Valdai Discussion Club
The 23rd Annual Meeting of the Valdai Discussion Club was held from September 28 to October 1, 2026 under the theme ‘Responsibility for the Future: Limits of the Possible, or Limitless Possibilities?’ The forum brought together 120 experts from 40 countries, including representatives of China, the United States, India, Brazil, the United Kingdom, Germany, Egypt, Iran, and Japan.
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The International N5 Symposium ‘Neural Networks and Nonlinearity in Nizhny Novgorod’ was held at the Nizhny Novgorod House of Scientists from September 23 to 26. The event was organised by HSE University–Nizhny Novgorod and the Nizhny Novgorod House of Scientists, with the participation of Sberbank and the Institute of Physics Belgrade. The symposium was held for the second time: the first conference took place in 2025 and attracted considerable interest from the academic community.

 

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The Use Of Business Games In Russian Higher Education: Prerequisites And Obstacles

P. 13–22.
Korneychuk B. V., Bylieva D.

The method of serious games is investigated in the context of post-industrial development. It is shown that using the method of business games allows you to simulate real situations in which a student is forced to make creative, independent and responsible decisions under conditions of stress and uncertainty. The objective prerequisites for the use of business games in higher education have been investigated, it has been shown that this method contributes to the individualization of the student, improves the quality of training and student interest, identifies potential entrepreneurs and develops entrepreneurial abilities. The obstacles to the use of the business games method and the related problems are investigated. The problem of “escape from freedom” is a fundamental ideological and psychological problem that can only be solved with a change in the entire learning paradigm. The problem of the influence of the traditions of Soviet pedagogy can be solved through the broad popularization and introduction of active teaching methods. The problem of high cost of gamification can be solved by more extensive use of paper-based business games. The problem of low motivation of teachers can be solved by introducing a new rating calculation system based on questions about the teacher's use of innovative teaching methods, his ability to engage and develop students. The authors proposed and tested a method for assessing the coverage of business games for university students based on an analysis of curriculum programs. It is shown that the lag of the Russian teaching practice from the developed countries in terms of the use of business games is about twenty years.

Language: English
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Keywords: business gamepaper-based gamegameserious gamelearning gamegame-based learning

In book

The European Proceedings of Social & Behavioural Sciences EpSBS
Issue LI: 18th PCSF 2018 - Professional Сulture of the Specialist of the Future. , Future Academy, 2018.
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