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May 25, 2026
HSE Scientists Train Neural Network to 'Hear' Faults in Electric Motors
Researchers at the AI and Digital Science Institute of the HSE Faculty of Computer Science have developed a new method—the Signature-Guided Data Augmentation (SGDA) framework—that achieves 99% accuracy in motor fault detection and 86% accuracy in fault classification. The application of this approach can reduce industrial equipment repair costs, minimise downtime, and improve production safety. The study results have been published in Engineering Applications of Artificial Intelligence.
May 25, 2026
'The Humanities Serve as a Conscience'
Maria Mizernaia studies Soviet literature and the history of book publishing. In this interview for the HSE Young Scientists project, she discusses plans to publish a novel about besieged Leningrad, AI-provoked reflections on what it means to be human, and how novels can help satisfy our dopamine hunger.
May 25, 2026
Is It Possible to Predict a Citys Life Based on the Shape of Its Neighbourhoods?
Is it possible to predict, based on the configuration of streets and buildings, where a café will open or where traffic congestion will occur? Participants in the Spatial Analysis and Modelling of Urban Processes research and study group use open data and machine learning to identify universal patterns. Alexander Sheludkov and Eduard Somov discuss the purpose of comparing cities, the need for new forms of urban statistics, and how open data is transforming approaches to urban studies.

 

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Анатомия хайпа вокруг No Man’s Sky: интернет-платформы и барьеры демонстрации видеоигр

Мониторинг общественного мнения: Экономические и социальные перемены. 2018. № 1. С. 60–80.
Широков А. А., Руденко Н. И.

The article is devoted to a story happened to one of the most awaited videogames over the last years called ‘No Man’s Sky’. The videogame has been developed for five years and during all this time it has been surrounded by hype and media frenzy that produced high expectations. The game was expected to be a breakthrough in the game industry, however when the game was released it received low assessments by the game industry media and negative reviews of the gamers. The developers were accused of not providing the options they showed in trailers. Based on theoretical resources of the platform studies and a notion of demonstration, the authors try to figure out why the game failed. The analysis of trailers and the YouTube users’ comments show that the game failed not as a consequence of direct lies by developers but due to understatement and non-informative character of the game demonstrations which led to various interpretations according to the work of imagination. This is also caused by the barriers that the forms of video game-play demonstrations have as they do not convey true game-playing experiences. On the other hand, the ‘No Man’s Sky’ failure is due to some YouTube specifics being a platform which lets the audience to participate in the creation of something of a ‘media version’ of ‘No Man’s Sky’ reality. The ‘media version’ outperformed the game itself in its grandiosity and scale. The problem was that the developers did not limit the growth of the ‘media version’, and it ended in game failure. Thus, one may talk of a multiple character of modern cultural objects with users participating in their creation.

Research target: Social Sciences
Priority areas: sociology
Language: Russian
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DOI
Text on another site
Keywords: usersSTSпользователирепрезентацияrepresentationYouTubestsYouTubeвидеоигрыdigital platformsплатформыvideogamessocio-technical barriersPlatform Studiesсоциотехнические барьерыPlatform Studies
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