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June 5, 2026
Neural Network Maps as a Method for Constructing Mathematical Models
Scientists from HSE University–Nizhny Novgorod and the Institute of Physics Belgrade, Serbia, are jointly exploring the application of machine learning techniques and neural networks to the study of nonlinear dynamics. Natalya Stankevich, Leading Research Fellow at the Laboratory of Topological Methods in Dynamics of the Faculty of Informatics, Mathematics, and Computer Science at HSE University–Nizhny Novgorod, spoke to the HSE News Service about this international project.
June 5, 2026
‘In the Age of Technology, It Is Interesting to Look into the Past and Think about What We Can Take from It
Polina Tabakova decided to apply for a Philology degree at HSE in Nizhny Novgorod because she grew up in Mari El and did not want to move far away from the Russian forests. In an interview for the Young Scientists of HSE University project, she spoke about the genre of the campus novel, the existential drama of Kolobok, and a blackout version of Eugene Onegin.
June 5, 2026
HSE Scientists Develop Method to Compress Large Language Models Without Losing Quality
Researchers from the AI and Digital Science Institute at the HSE Faculty of Computer Science have developed a new compression method for large language models such as GPT and LLaMA that reduces their size by 25–36% without additional training or significant loss of accuracy. This is the first approach to use mathematical transformations—specifically, rotations of model weights—to make models more amenable to compression with structured matrices. The study results have been published in ACL Findings 2025. The code is available on GitHub.

 

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?

Личностные особенности юношей и взрослых, играющих в компьютерные игры

.
Glinkina L. S., Василенко В. Е.
Language: Russian
Keywords: personality traitsличностные чертыкомпьютерные игрыcomputer games

In book

Ананьевские чтения - 2022. 60 лет социальной психологии в СПБГУ: От истоков - к новым достижениям и инновациям
СПб.: Скифия-принт, 2022.
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Компьютерные игры как среда для психологических исследований
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Introduction. Video games constitute a special form of digital media characterized by dynamic environments that respond to players’ actions and integrated algorithms. Within psychological research, video games offer better validity compared to traditional automated assessment systems, enabling a naturalistic investigation of various phenomena. Furthermore, video games shape mental processes. These features are widely exploited in international psychological research and are critical ...
Added: April 17, 2026
Пилотное исследование связей черт личности с решением дилеммы в условиях социального взаимодействия
Пустовик В. А., Храмцова Л. М., В кн.: Социальная психология: вопросы теории и практики : Материалы X Международной научно-практической конференции памяти М.Ю. Кондратьева.: М.: Издательство МГППУ, 2025. С. 480–483.
In the context of social interaction, the decision-making process becomes more complex due to the need to account for personality traits and the decisions of other group members. This pilot study aims to investigate the link between personality traits and choice in an iterated Prisoner's Dilemma before and after participants' social interaction. The study involved ...
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Throughout life, individuals face various decisions, necessitating the development of optimal strategies to achieve desired outcomes. However, the mechanisms underlying intertemporal choice, the conflict between immediate and delayed rewards, remain a topic of debate. This pilot study focuses on analyzing impulsivity as a key factor in such decisions, examining it through the lens of personality ...
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Apathy is a serious threat to the well-being of employees and organizations, but so far it has been little studied in the job context. The construct of job apathy includes two components: apathetic thoughts and apathetic actions. Apathetic thoughts comprise the lack of interest in and satisfaction from one’s job. Apathetic actions mean the lack ...
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Abstract. Computer games in recent years have become one of the main forms of leisure for people of different ages and genders, however, a huge part of research is devoted to their negative characteristics, especially addiction, or ways of using them on the part of a psychologist, while aspects of the subjective-personal perception of the ...
Added: October 1, 2025
Черты личности, измеренные эмодзи-лицами, и их связь с Большой Пятеркой и жизненными событиями
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Modern researchers are increasingly exploring alternative methods for describing personality differences, as traditional language-based self-report measures suffer from numerous limitations, including cultural bias, social desirability effects, measurement inaccuracies, and other issues. Recent international studies suggest that emojis hold significant potential as a tool for psychometric personality assessment and could serve as a valid alternative to ...
Added: September 9, 2025
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Background. Emoji appeared as a way to compensate the lack of non-verbal cues in computer-mediated communication. Today, it has become the most popular cultural tool of expressing meanings on the Internet. It is widely used by 95% of users, which makes them related to natural languages. In this paper, we considering one of the possible ...
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Abstract: In the context of increasing digitalization of the educational environment, nomophobia (the fear of being without access to a mobile device) is becoming an increasingly relevant psychological problem among student youth. The aim of this study was to adapt the Russian-language version of the Nomophobia Questionnaire (NMP-Q) and to examine the relationships of nomophobia ...
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Подготовка специалистов по разработке компьютерных игр
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The report considers the issues of training computer games development specialists. The authors analyze the global and Russian educational landscape in this area and discuss the experience of design systematic training within the framework of the "Software Engineering" training direction. In addition, the authors consider the issues of scientific and applied projects related to the ...
Added: February 20, 2025
Выражение кризисных и стрессовых переживаний в отношении предпочтений типа компьютерных игр в раннем взрослом возрасте
Glinkina L. S., Василенко В. Е., В кн.: Будущее клинической психологии - 2021Вып. 15.: Пермь: Пермский государственный национальный исследовательский университет, 2021.
With the recent changes in the field of the computer-game industry, we witness obsolescence in their classifications. In this study, we examine the relationship between crisis experience, daily stress, and genre preferences of modern O. A. Popov's classification based on the ability of the player to make moral decisions and the presence of the playable ...
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Предикторы увлеченности компьютерными играми в период ранней взрослости
Glinkina L. S., Василенко В. Е., Мир науки. Педагогика и психология 2022 Т. 10 № 2
. Computer games, which originated as a phenomenon in the 1960s, have become a controversial phenomenon that has generated discussions in scientific circles. One of the sticking points of these debates is the problem of pathological computer-gaming involvement. The article, presenting part of the dissertation research, examines the predictors of computer-gaming involvement. The topicality of ...
Added: February 14, 2025
The relationship between computer-game-type preference and personality traits, moral foundations, and self-regulation among young adults
Glinkina L. S., Vasilenko V., Annual Review of CyberTherapy and Telemedicine 2022 Vol. 20 P. 25–29
With the growing popularity of computer games and the rapid development of this industry, it seems critical to have an up-to-date classification of computer-game types that won't grow old as quickly as the genre-typed did. This study investigates the relationship between computer-game-type preference and personality traits in the context of O. A. Popov's classification of ...
Added: February 14, 2025
Психологические предикторы разных типов вовлеченности в компьютерные игры в период ранней взрослости
Glinkina L. S., Василенко В. Е., Консультативная психология и психотерапия 2023 Т. 31 № 1 С. 107–126
Relevance. Due to the digital transformation of society, in modern psychology arises the question of what impact this transformation has on people, in particular, how computer-game involvement manifests itself and what causes it. Purpose. This paper aims to investigate the psychological predictors of various types of involvement in computer games. Method and sampling. 124 computer ...
Added: February 14, 2025
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