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News
October 19, 2026
'Cultural Studies Seeks to Understand What Lies Beneath the Surface of Everyday Things'
Maxim Zhiganov has been exploring different aspects of sound for many years—first in relation to his native Perm and then on a broader, global scale. In this interview for the HSE Young Scientists project, he talks about sound maps, the special issue of the journal Logos, and why it is important to make the familiar less clear and obvious.
October 14, 2026
At HSE University–St Petersburg, Experts Discuss How AI Changes Tourist Routes and Cultural Heritage
Neural networks are no longer simple travel assistants; now they decide what to include on the route and what to skip. Artificial intelligence changes how people perceive a place and shapes the image of tourist centres. At the II International Scientific and Practical Conference ’Information Technologies in the Preservation and Promotion of Cultural Heritage,’ researchers discussed who controls algorithmic solutions and in what ways, and whether authentic traditions get lost in them.
October 12, 2026
Road Injuries Leading Cause of Death Among Men Aged 10 to 39
Worldwide, road injuries are the leading cause of death among males aged 10–39. An international team of researchers reached this conclusion as part of the Global Burden of Disease Study 2023, analysing data from 204 countries between 1990 and 2023. Their findings have been published in The Lancet Public Health, with HSE University Professor Vasily Vlassov listed among the collaborators.

 

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?

Личностные особенности юношей и взрослых, играющих в компьютерные игры

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Glinkina L. S., Василенко В. Е.
Language: Russian
Keywords: personality traitsличностные чертыкомпьютерные игрыcomputer games

In book

Ананьевские чтения - 2022. 60 лет социальной психологии в СПБГУ: От истоков - к новым достижениям и инновациям
СПб.: Скифия-принт, 2022.
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We use interfaces to disconnect from the situation around us, from the persistent experience of the outside world, from our neighbors. It is this ability of interfaces to legitimize “absence” that is usually overlooked in their analysis, as the emphasis is on concentration, management, and control. In reality, interfaces are not so much pragmatic and ...
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Personality questionnaires do not directly record recurring conduct. Rather, they elicit task-bounded reports of personality attributions: how respondents characterise themselves using personality-descriptive content. From this perspective, established associations between self-esteem and self-reported personality may depend on the evaluative meaning attached to that content. We tested whether attitudes toward the Big Five traits moderated associations between self-esteem and corresponding personality reports ...
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Introduction. Video games constitute a special form of digital media characterized by dynamic environments that respond to players’ actions and integrated algorithms. Within psychological research, video games offer better validity compared to traditional automated assessment systems, enabling a naturalistic investigation of various phenomena. Furthermore, video games shape mental processes. These features are widely exploited in international psychological research and are critical ...
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Abstract. Computer games in recent years have become one of the main forms of leisure for people of different ages and genders, however, a huge part of research is devoted to their negative characteristics, especially addiction, or ways of using them on the part of a psychologist, while aspects of the subjective-personal perception of the ...
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Background. Emoji appeared as a way to compensate the lack of non-verbal cues in computer-mediated communication. Today, it has become the most popular cultural tool of expressing meanings on the Internet. It is widely used by 95% of users, which makes them related to natural languages. In this paper, we considering one of the possible ...
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The report considers the issues of training computer games development specialists. The authors analyze the global and Russian educational landscape in this area and discuss the experience of design systematic training within the framework of the "Software Engineering" training direction. In addition, the authors consider the issues of scientific and applied projects related to the ...
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With the recent changes in the field of the computer-game industry, we witness obsolescence in their classifications. In this study, we examine the relationship between crisis experience, daily stress, and genre preferences of modern O. A. Popov's classification based on the ability of the player to make moral decisions and the presence of the playable ...
Added: February 14, 2025
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