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Личностные особенности юношей и взрослых, играющих в компьютерные игры
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Glinkina L. S., Василенко В. Е.
Language:
Russian
In book
СПб.: Скифия-принт, 2022.
Momotenko D., Цепелевич М., Ткаченко И. et al., Психология. Психофизиология 2025 Т. 18 № 2 С. 34–46
Introduction. Video games constitute a special form of digital media characterized by dynamic environments that respond to players’ actions and integrated algorithms. Within psychological research, video games offer better validity compared to traditional automated assessment systems, enabling a naturalistic investigation of various phenomena. Furthermore, video games shape mental processes. These features are widely exploited in international psychological research and are critical ...
Added: April 17, 2026
Пустовик В. А., Храмцова Л. М., В кн.: Социальная психология: вопросы теории и практики : Материалы X Международной научно-практической конференции памяти М.Ю. Кондратьева.: М.: Издательство МГППУ, 2025. С. 480–483.
In the context of social interaction, the decision-making process becomes more complex due to the need to account for personality traits and the decisions of other group members. This pilot study aims to investigate the link between personality traits and choice in an iterated Prisoner's Dilemma before and after participants' social interaction. The study involved ...
Added: December 2, 2025
Пустовик В. А., Kulikova S., В кн.: Когнитивная наука в Москве: новые исследования. Материалы конференции 25 – 26 июня 2025.: М.: Буки Веди, 2025. С. 430–435.
Throughout life, individuals face various decisions, necessitating the development of optimal strategies to achieve desired outcomes. However, the mechanisms underlying intertemporal choice, the conflict between immediate and delayed rewards, remain a topic of debate. This pilot study focuses on analyzing impulsivity as a key factor in such decisions, examining it through the lens of personality ...
Added: December 2, 2025
Бараковская П. В., Dvoinin A., В кн.: Ребенок в образовательном пространстве мегаполиса: Материалы XII Всероссийской научно-практической конференции, посвященной 30-летию МГПУ.: М.: Известия Института педагогики и психологии образования, 2025. С. 18–22.
В статье рассматриваются результаты изучения взаимосвязей религиозности с личностными чертами «Большой пятёрки» и «Тёмной триады». Обзор зарубежных исследований показывает, что доброжелательность и добросовестность положительно коррелируют с религиозностью, в то время как открытость опыту демонстрирует отрицательную связь. Исследования также указывают на отрицательные взаимосвязи между религиозностью и чертами «Тёмной триады», такими как психопатия и макиавеллизм. Связи религиозности ...
Added: November 21, 2025
Marina Sheveleva, Zolotareva A., Организационная психология 2025 Vol. 15 No. 2 P. 9–17
Apathy is a serious threat to the well-being of employees and organizations, but so far it has been little studied in the job context. The construct of job apathy includes two components: apathetic thoughts and apathetic actions. Apathetic thoughts comprise the lack of interest in and satisfaction from one’s job. Apathetic actions mean the lack ...
Added: November 7, 2025
Трубицына Л. В., Ilichev N. R., Мир науки. Педагогика и психология 2021 Т. 9 № 3 С. 30
Abstract. Computer games in recent years have become one of the main forms of leisure for people of different ages and genders, however, a huge part of research is devoted to their negative characteristics, especially addiction, or ways of using them on the part of a psychologist, while aspects of the subjective-personal perception of the ...
Added: October 1, 2025
Ilichev N. R., Shchebetenko S., Новые психологические исследования 2025 № 4 С. 80–102
Modern researchers are increasingly exploring alternative methods for describing personality differences, as traditional language-based self-report measures suffer from numerous limitations, including cultural bias, social desirability effects, measurement inaccuracies, and other issues. Recent international studies suggest that emojis hold significant potential as a tool for psychometric personality assessment and could serve as a valid alternative to ...
Added: September 9, 2025
Ilichev N. R., Национальный психологический журнал 2025 Т. 20 № 4 С. 69–91
Background. Emoji appeared as a way to compensate the lack of non-verbal cues in computer-mediated communication. Today, it has become the most popular cultural tool of expressing meanings on the Internet. It is widely used by 95% of users, which makes them related to natural languages. In this paper, we considering one of the possible ...
Added: September 9, 2025
Maksimenko A., Zolotareva A., Курапов С. В. et al., Высшее образование в России 2025 Т. 34 № 8-9 С. 93–113
Abstract: In the context of increasing digitalization of the educational environment, nomophobia (the fear of being without access to a mobile device) is becoming an increasingly relevant psychological problem among student youth. The aim of this study was to adapt the Russian-language version of the Nomophobia Questionnaire (NMP-Q) and to examine the relationships of nomophobia ...
Added: August 28, 2025
Lebedev S., Maksimenkova O. V., Pozdnyakov D., В кн.: Текущие вызовы в подготовке кадров. Обучение специалистов по современным направлениям информационных технологий, кибербезопасности и ИКТ-электроники, актуальным для экономики данных: сборник научных трудов.: Тверь: Издательство Тверского государственного университета, 2024. С. 106–108.
The report considers the issues of training computer games development specialists. The authors analyze the global and Russian educational landscape in this area and discuss the experience of design systematic training within the framework of the "Software Engineering" training direction. In addition, the authors consider the issues of scientific and applied projects related to the ...
Added: February 20, 2025
Glinkina L. S., Василенко В. Е., В кн.: Будущее клинической психологии - 2021Вып. 15.: Пермь: Пермский государственный национальный исследовательский университет, 2021.
With the recent changes in the field of the computer-game industry, we witness obsolescence in their classifications. In this study, we examine the relationship between crisis experience, daily stress, and genre preferences of modern O. A. Popov's classification based on the ability of the player to make moral decisions and the presence of the playable ...
Added: February 14, 2025
Glinkina L. S., Василенко В. Е., Мир науки. Педагогика и психология 2022 Т. 10 № 2
. Computer games, which originated as a phenomenon in the 1960s, have become a controversial phenomenon that has generated discussions in scientific circles. One of the sticking points of these debates is the problem of pathological computer-gaming involvement. The article, presenting part of the dissertation research, examines the predictors of computer-gaming involvement. The topicality of ...
Added: February 14, 2025
Glinkina L. S., Vasilenko V., Annual Review of CyberTherapy and Telemedicine 2022 Vol. 20 P. 25–29
With the growing popularity of computer games and the rapid development of this industry, it seems critical to have an up-to-date classification of computer-game types that won't grow old as quickly as the genre-typed did. This study investigates the relationship between computer-game-type preference and personality traits in the context of O. A. Popov's classification of ...
Added: February 14, 2025
Психологические предикторы разных типов вовлеченности в компьютерные игры в период ранней взрослости
Glinkina L. S., Василенко В. Е., Консультативная психология и психотерапия 2023 Т. 31 № 1 С. 107–126
Relevance. Due to the digital transformation of society, in modern psychology arises the question of what impact this transformation has on people, in particular, how computer-game involvement manifests itself and what causes it. Purpose. This paper aims to investigate the psychological predictors of various types of involvement in computer games. Method and sampling. 124 computer ...
Added: February 14, 2025