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Авантюрный хронотоп в видеоиграх: настоящее и будущее
This paper aims to explore special features of virtual narrative and chronotope in videogames. The objects of study are adventure videogames, i.e. games, in which the plot is based on the traditions of adventure fiction. The main methodological foundations of the article are provided by Bakhtin’s works on literature. Starting out from them, the authors depict how the ways of shaping of adventure narrative and chronotope changed through the transfer from literature to other media forms: movies and videogames. The authors show that common traits of adventure chronotope in adventure fiction, movies and videogames are adventure time, abstract extensive space and specific hero image. Then they conclude that due to the interactivity of videogames as medium they revolve the traditional correlation between time and space that characterized fiction and movies. In conclusion the authors discuss those artistic means of realization of adventure genre in videogames that still were underused by game designers.