In this paper we describe the design and development of a multi-touch surface and software that challenges current approaches to the production and consumption of comics. Authorship of the comics involves drawing the ‘top level’ of the story directly onto paper and projecting lower-level narrative elements, such as objects, characters, dialogue, descriptions and/or events onto the paper via a multi-touch interface. In terms of the impact this has upon the experience of reading and writing, the implementation of paper is intended to facilitate the creation of high-level overviews of stories, while the touch surface allows users to generate branches through the addition of artifacts in accordance with certain theories about interactive narratives. This provides the opportunity to participate in the reading and authoring of both traditional, paper-based texts and interactive, digital scenarios. Prototype comics are used to demonstrate this approach to reading and writing top-level and low-level narratives.
The most effective conditions for language learning in general and grammar in particular, come about when students engage in activities on a personal level.
The article covers teaching oral professional communication in a foreign language in the form of negotiations and developing respective skills in the course of mastering most relevant vocabulary, grammar and syntax means that reflect the specifics of structuring the expressions by negotiation participants and that cause real difficulties for oral professional communication.
The article deals with the German youth language characteristic for Internet sites. The research is carried out on the material of German-speaking web resources: forums, chats, social networks, entertaining and game portals. Youth net-work lexicon is divided into some thematic groups, its peculiar features are analyzed.