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August 13, 2026
‘Working with AI Solves a Wide Range of Engineering Problems
Artificial intelligence is a working tool based on a balanced combination of algorithms and engineering. Experts and doctoral students from the HSE Moscow Institute of Electronics and Mathematics explain how AI technologies can improve an application, device, or system, and what engineering tasks are solved in the process.
August 12, 2026
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Whatever task Saraa Ali, Junior Research Fellow at the Laboratory of Methods for Big Data Analysis (LAMBDA) of the AI and Digital Science Institute (HSE Faculty of Computer Science), is working on, she thinks about how it can benefit people. She told the Young Scientists of HSE University project about her large family, diagnosing three-phase motors, and her dream of building a children’s home in her native country.
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The Dunning–Kruger effect, which describes a sharp surge in self-confidence among beginners followed by an equally rapid decline as they gain experience, can be explained by the nature of the learning process and the acquisition of new knowledge. This conclusion was reached by Andrey Vorchik of the HSE Faculty of Economic Sciences together with independent researcher Murat Mamyshev. They developed a mathematical model of learning and demonstrated how subjective confidence is formed and changes as knowledge accumulates, as well as how teachers can reduce the ‘valley of despair’ experienced by learners.

 

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"Город-понарошку": идеи ситуационизма в контексте геолокационных игр

Гл. 17. С. 468–504.
Glazkov K., Shmeleva E. V.

Several years ago, researchers of relations between the city and the media were faced with the task of overcoming the exclusively negative view of the mediatization of the urban environment inherent in the representatives of neo-Marxist and postmodern social theory (J. Baudrillard, Guy Debord, M. Augé, E. Soja, etc.) namely, the themes of the disappearance of public places, the end of city memory and the “atomization” of city dwellers in the context of modern media technologies. Currently, the problem of overcoming the overly optimistic optics of a new generation of researchers and the development of a more accurate language for describing the processes of interaction with the city through the media seems to be urgent. The advent of web 2.0, which made it possible to create user-generated content about specific locations, real-time navigation and instant citizen coordination, has been seen by many theorists as an opportunity to revitalize and reimagine a city. The context of the discussion about mobile technologies in the city coincided with the “spatial turn” in social research, which occurred simultaneously with the “turn towards media” in modern geography and the “game turn” in cultural and media research.

Language: Russian
Full text
Keywords: геолокационные игрыlocation-based mobile games (LBMG)Ingress the GameIngress the GameситуационизмSituationismPokémon Golocative mediaPokémon Goлокативные медиа

In book

Сети города: Люди. Технологии. Власти
Сети города: Люди. Технологии. Власти
М.: Новое литературное обозрение, 2021.
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