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  • Выражение кризисных и стрессовых переживаний в отношении предпочтений типа компьютерных игр в раннем взрослом возрасте
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September 18, 2026
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Выражение кризисных и стрессовых переживаний в отношении предпочтений типа компьютерных игр в раннем взрослом возрасте

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Glinkina L. S., Василенко В. Е.

With the recent changes in the field of the computer-game industry, we witness obsolescence in their classifications. In this study, we examine the relationship between crisis experience, daily stress, and genre preferences of modern O. A. Popov's classification based on the ability of the player to make moral decisions and the presence of the playable character in the game. Subjects were 90 young adults (mean age = 26,1; range 19-30 years). ANOVA results indicated mean differences in levels of crisis experience, daily hassles and stress tolerance between people preferring different types of games.

Language: Russian
Keywords: компьютерные игрыcomputer gamesповседневный стресс daily stress

In book

Будущее клинической психологии - 2021
Вып. 15. , Пермь: Пермский государственный национальный исследовательский университет, 2021.
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