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July 6, 2026
Ancient Craniiform Brachiopod: A Newly Discovered Species with a Unique Shell Shape and Lifestyle
Scientists from HSE University, MSU, and Tallinn University of Technology have studied a fossil species of ancient brachiopods that lived in a warm sea in what is now northern Estonia more than 445 million years ago. These ancient brachiopods developed a cup-shaped shell with a protective 'cap' that shielded them from overgrowth by other marine organisms. The study has been published in Palaeogeography, Palaeoclimatology, Palaeoecology.
July 2, 2026
Researchers Discover How Spelling Errors Slow Down Reading in Russian
Psycholinguists from the Centre for Language and Brain at HSE University–St Petersburg have shown that words that are frequently misspelled are processed more slowly by readers, even when presented with the correct spelling. The researchers confirmed this effect for the first time using Russian-language materials and found that response speed is most strongly linked to how confidently individuals can distinguish the correct spelling of a word from an incorrect one. The study has been published in The Mental Lexicon.
July 2, 2026
HSE Develops App for Assessing Phonological Processing in Children
Researchers at the HSE Centre for Language and Brain have developed a new digital tool for assessing children's phonological processing skills—the ZARYA (Sound Analysis of the Russian Language) test battery. It is the first standardised application in Russia designed to provide a fast and reliable assessment of children's ability to distinguish speech sounds, retain them in working memory, and perform phonemic analysis. The app runs on Android tablets and smartphones and is available for download from RuStore. Details of the test validation have been published in the Journal of Speech, Language, and Hearing Research.

 

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Взаимосвязь предпочтений типов компьютерных игр с выраженностью кризисных и стрессовых переживаний в период ранней взрослости

-. 2021. Т. 9. № 5.
Glinkina L. S., Василенко В. Е.

Nowadays, with the almost ubiquitous spread of the computers, video game industry has grown from a focused market to one of the main branches of the leisure industry, being increasingly popular, especially among young people. The article, presenting a part of dissertation research, investigates the relationship between crisis experience, daily stress, and genre preferences of modern O.A. Popov's classification based on the ability of the player to make moral decisions and the presence of the playable character(s) in the game, as well as some other types of splitting up games. The topicality of the problem under research is predetermined by the rapid development of the computer game industry that caused the obsolescence of traditional computer games' classification. The online survey, conducted via the specially written internet form, reached 113 people (61 females and 52 males) with a mean age of 25,46 years. The participants were offered to answer questions of crisis experiences questionnaire for the early adulthood period by V.R. Manukyan, questionnaire of daily stress by M.D. Petrash, O.Yu. Strizhitskaya, L.A. Golovey, S.S. Savenysheva, self-assessment of the emotional states by A. Wessman and D. Ricks and some questions about their gaming activity. ANOVA results indicated mean differences in levels of numerous scales between people preferring different types of games. Preferring-to-have-moral-choices and haven't-decided-on-moral-choices experience more daily stress. People preferring-existing-of-playable-character(s)-games show the same observation with the addition of crisis experiences. People preferring first-person games are calmer and have a better emotional state; they have a lower level of crisis experience and suffer from less daily stress. Moreover, people preferring multiplayer games also have a better emotional state and less crisis experience.

Language: Russian
Keywords: ранняя взрослостькомпьютерные игрыcomputer gamesemotional stateэмоциональное состояниеadulthoodповседневный стрессcrisis experiences daily stresscrises of developmentкризисные переживаниявозрастные кризисы
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