Феномен творческой личности в культуре: Фатющенковские чтения. Выпуск 8 : Материалы VIII Международной научной конференции : сб. статей
The book includes materials of the Eighth International Conference The Phenomenon of Creative Person in Culture: in Honor of Prof. Fatyuschenko (Faculty of Foreign Languages and Area Studies, Moscow State University, 26–27 October 2018). The theme of the conference reflects the special research direction developed by the Department of Comparative Literature and Culture (http://www.ffl.msu.ru/faculty/departments/literatures-and-cultures/), aimed to examine the phenomenon of creative personality through the prism of Russian and world literature. The subject headings of the edition represent the names of sections, thus displaying the specific range of problems discussed by the participants.
The development of children's imagination and fantasy as a source of human creativity, in many respects, occurs in childhood. One of the key spaces for the development of children’s creativity at preschool age is formed by the directorial and plot-role-playing games. It is considered that the learning activities are sources for the development at the early school age. But forms of their organization at school often suppress the imagination and fantasy of children. In child psychology and in ethnography of childhood the phenomenon of fantasy games in utopia countries and imaginary worlds played by younger schoolchildren (sometimes for several years) is known but poorly explored. The article analyzes this phenomenon on the basis of various sources of information about the game (adult autobiographical memories of their own children's game and the materials of the game). In the summer of 2018, during the expedition to the village of Lyadiny (Kargopol District of the Arkhangelsk Region) it was possible to record (including video recording) the living existence of the Peremekha fantasy game. In this game children have been creating imaginary world for several years, mixing information from different sources (movies, anime, video games, experiences of school life, etc.). The author describes the content of the game and ways of its existence. In this particular form of life of the children's community the imagination and the creative beginning of its participants is maintained and developed.