Право, релігія, кіно
The book you hold in your hands is the project of the Center for the Study of the Rule of Law and Religion of the Yaroslav the Wise National Law University in cooperation with the Kharkiv Law Cinema Club. The authors touch upon various paradigms and aspects of the interaction of legal, political and religious in the material and symbolic worlds. Political religion, religious freedom, tolerance to another, the role of the right to forgive, the right and love, (not) the future of law and religion, the relativization of legal and political order, the mythology of law, law, religion and scientific and technological progress - an inexhaustible list of issues that are considered in the context of cinema art.
Real estate expropriation for public needs is quite a common practice in Russia. Over the past 30 years, as private ownership of land and other real estate has developed in Russia, an objective need also developed for such expropriation, including forced real estate expropriation, based on judicial decisions, subject to “fair” compensation for the owners. Over the period, a regulatory environment emerged for handling cases, establishing grounds and procedures for real estate expropriation for State and municipal needs, and a certain enforcement practice was developed.
In the public discourse, cinematic views on the analysis of movies traditionally prevail. The author suggests another approach: in the course of the experiment aimed to reveal the audience's perception of the film „Welcome to Zombieland the author discovers an atypical interpretation of this horror film as an instrument of educating the young generation, those features of the ideological message of the film that can transform any genre into, it would seem, its complete opposite - a collection of contemporary society norms and behavior patterns. The main conclusion of the article is that the perception of a film is a complex social action which always goes beyond any cinematic interpretations.
This collection of essays consideres the relationship between ideology and cinema in a variety of national contexts.
This article aims to analyze the objects as sign in the aesthetic context of the cinema, more specifically in the German film director Wim Wenders´ work. In the movies the objects translate the character´s interior, in a game which rules are based on the ethical-aesthetical commitment with the conceptual of the narrative. Therefore, we developed a specific methodology to make such analyses in the sense of Peircean semiotics and intermedial studies.
The article describes the methods of holding masterclasses in mathematical and computer design of various architectural 3D models of a house, street, town. Spatial visualization of these models of modern architecture develops students’ spatial awareness and the models can become prototypes of virtual worlds for sci- fi cinema. The method’s main conception is an active synthesis of Humanities and Science in creating student projects.
The article proposes a scientific and applied substantiation of modern media consumption trends. Using the method of secondary data analysis, the authors build a predictive model of the functioning of the media institute under the influence of media preferences and media guides of the generation Z – a young audience (15-20 years). New types of media production are explicated: content producers and content distributors. Emphasis is placed on enhancing the personalization of content, that specifically addresses the interests and needs of narrow audience segments. It is determined, that the “new brave world” of media will require completely different professional qualities from journalists, who will have to have not only applied (based on creativity), but also technical skills in order to remain competitive in the modern technological paradigm.
Among the digital phenomena of political discourse of the XXI century, the Internet meme occupies a special place. It is understood not only as a manifestation of network creativity, but also as an artifact of modern culture of participation, a way of public discussion, an instrument of electoral and protest communications. The article analyzes the processes of semantic confrontation of Runet virus messages, designated as «memes war», highlights the main types of this confrontation and examines the communicative cases of recent years, allowing to draw conclusions about the specifics and technologies of such a «war».
Systems Thinking in Museums explores systems thinking and the practical implication of it using real-life museum examples to illuminate various entry points and stages of implementation and their challenges and opportunities. Its premise is that museums can be better off when they operate as open, dynamic, and learning systems as a whole as opposed to closed, stagnant, and status quo systems that are compartmentalized and hierarchical. This book also suggests ways to incorporate systems thinking based on reflective questions and steps with hopes to encourage museum professionals to employ systems thinking in their own museum. Few books explore theory in practice in meaningful and applicable ways; this book offers to unravel complex theories as applied in everyday practice through examples from national and international museums.