Gamifying a web survey among adolescents: effects on understanding of risk, risk calculation, and ratio-bias
We measured if a gamified design of a web survey can improve accuracy in understanding of risk and risk calculation among adolescents aged 11–15 years. We collected data from 213 respondents. They were randomly assigned to one of the two conditions: a traditional web survey and a gamified web survey (gamified design). The gamified design increased risk understanding and accuracy in risk calculation in cognitively demanding questions. A positive effect of the gamified design varied depending on the risk literacy of the participants. In addition, the gamified design increased perception of risk as more serious and at the same time slightly decreased the ratio-bias effect (the effect with a larger denominator producing higher risk evaluation than a smaller denominator).
This article discusses the potentiality and risks of applying transmedia storytelling strategies in the realm of education. The empirical approach is used to analyze the experiential education project Robot Heart Stories, developed in 2011 in Canada and the United States. The theoretical framework focuses on the conceptualization of transmedia storytelling in the scope of education and the examination of the implications of gamification in this scenario. The methodological approach of the case study is based on the transmedia project design analytical model and applied to Robot Heart Stories to depict how the project was developed and demonstrate how transmedia strategies can potentially enhance education. The research findings point out that the transmedia strategies in the project placed the students in the center of the learning process and motivated them to learn. As the students were actual characters in the story, they had the opportunity to experience it, instead of just listening or reading it. The project nurtured skills, such as multimodal literacy, critical literacy, digital literacy, media literacy, visual literacy, information literacy, and game literacy, in addition to interpersonal communication skills and experiential learning.
In this article the author attempts to deal with labor relations in the postmodern era. Two important trends of postmodern labor are identified — gamification and kreativization. Under the new conditions labor is changing its meaning, material labor is increasingly inferior to intellectual one, the worker becomes more independent and free to choose. Intelligent cost of human on labor increasingly replace physical one, it is necessary to perceive, analyze and store more and more flows of information. Labor is no longer the basis for the production of goods, as it was in the industrial society, it is not the production of means to ensure the worker himself and his family, and now labor is one of the ways of pleasure and fulfillment
Gamification refers to the use of game elements and designs in non-game environments. As a result customers and employees involved stay more focused and motivated to accomplish the chosen goal. We explore customer engagement practices (gamification) of the Russian companies including application areas, funding and perceived efficiency of these initiatives and their shifts over time. Our analysis is based on two waves of data collection: 2015 and 2018, as the result we outline four groups of practices based on the scope of the gamification techniques used and variety of the business processes involved.
The paper presents the literature overview on risk communication in three perspectives. Firstly, it states the significance of risk communication studies as interdisciplinary research; secondly, it describes the issues of health risk communication investifation; and thirdly, it covers multilingual solutions for risk communication problems.
This article describes the methods and techniques used in teaching Arabic language at an advanced stage for gamification (i.e. the integrated use of gaming technology) of educational process
Several approaches to the concept of fatherhood present in Western sociological tradition are analyzed and compared: biological determinism, social constructivism and biosocial theory. The problematics of fatherhood and men’s parental practices is marginalized in modern Russian social research devoted to family and this fact makes the traditional inequality in family relations, when the father’s role is considered secondary compared to that of mother, even stronger. However, in Western critical men’s studies several stages can be outlined: the development of “sex roles” paradigm (biological determinism), the emergence of the hegemonic masculinity concept, inter-disciplinary stage (biosocial theory). According to the approach of biological determinism, the role of a father is that of the patriarch, he continues the family line and serves as a model for his ascendants. Social constructivism looks into man’s functions in the family from the point of view of masculine pressure and establishing hegemony over a woman and children. Biosocial theory aims to unite the biological determinacy of fatherhood with social, cultural and personal context. It is shown that these approaches are directly connected with the level of the society development, marriage and family perceptions, the level of egality of gender order.