’Ascent of Nature from the Lower to the Perfect’: Synthesis of Biblical and Logical-Philosophical Descriptions of the Order of Natural Beings in the De opificio hominis 8 by Gregory of Nyssa
It is suggested that for building his hierarchy of beings Gregory of Nyssa followed two strategies: the strategy of dividing genera and species with the entire “existing” as the summit of' the hierarchy, and the strategy of taking the uncreated nature to be the summit of the hierarchy. The evolutionary ascent of natural species and the related topic of the hierarchical taxonomy of being in Gregory of Nyssa’s De opificio hominis 8 are examined. It is argued, against K. Reinhardt, G. Ladner, and a number of other scholars, that the influence of Posidonius on this topic in Gregory is not sufficiently well-founded. A brief overview of the taxonomies elaborated by several philosophers of Antiquity is provided. The general conclusion is that the Tree of Porphyry had a direct impact on the classification of beings in Gregory. Alongside this, Gregory seems to manifest Aristotelian, Platonic, and, particularly, Stoic trends. In contrast to previous studies which have only pointed to the similarity between Gregory and Porphyry’s systems without sufficient reasoning on details of it, it is investigated in what sense the similarity is, and it is shown that there are also some significant differences between their ordering of different levels. A suggestion is made as to why Gregory altered the order of hierarchical levels in comparison to that of Porphyry.
In this paper authors wish to present an approach to information modeling and software design suitable for developing evolvable semantic applications in the domain of research team formation. The novel proposals include specialization of generic paradigm of ontological engineering, specific types of machine-readable RDF ontologies and application of temporal look at information relevant for team formation. In order to validate theoretical approach a software prototype of the evolvable web-based semantic platform InfoPort was developed.
It turns out, however, that in spite of one basic difference there runs between these two systems a deep and striking parallelism. This parallelism is so close indeed that it makes possible the construction of a vocabulary which would transform characteristic propositions of Wittgenstein's ontology into Aristotelian ones, and conversely. To show in some detail the workings of that transformation will be the subject of this paper.
Збірка наукових праць
The article proposes application of the level approach to attention research. Four basic principles of levelbased architecture of attention are derived from theoretical premises of the level approach to cognition and the psychology of attention as well as from empirical data. The author offers a variant of empirical research program which is based on the logic of the level approach. Finally the 5 level model of attention processes organization is proposed on the basis on experimental data. The article also contains examples of author's empirical studies which are interpreted in the level approach framework. The first study demonstrates the functioning of the redundancy principle (which is one the basic principles stated in study) in the visual inspection tasks. The second study shows the differences in the efficiency of memorizing the same material and the differences in experiencing of subjective confidence in mnemonic judgments depending on the leading level of attention in task solving.
The article considers the conceptual approach of creating a set of development tools for active learning methods in a form of competency-based business-game studio. Competence-based business game is an information system, which aims to give a certain level of professional competence while implementing scenarios that are determined by business-process models of the domain. The structure of the gaming studio, suggests a set-theoretic representation of business-game design process. Business game can be represented as a cybernetic system with feedback, which contains both the object of management and the management system. The game is implemented as control and operating machines accordingly. For the construction of the operational machine it is proposed to use a knowledge model in the form of ontology. To represent the automate model it is proposed to use a model of managing business processes of an enterprise. A block diagram of the business-game design process is provided.
In this work the problem of learning and development of creativity with a view to the position of reflexive psychology, akmeology and pedagogics in the context of the human capital analysis in the conditions of modern society globalization is raised. The theme is urgent from the practical point of view in demand of a creative personality under conditions of the economic crisis and at the same time it is actual, because it interprets creativity in a new way according to interdisciplinary approach. The author emphasizes that a reflexively-creative potential is considered to be the backbone factor of professional and innovative activity in modern social space. On basis of philosophical foundations' analysis of psychology of creativity we theoretically build the conceptual model of reflexive creativity and we also examine the precedents of its psychology-pedagogical development in the secondary and high education (in case of reflexive-psycological support).
The article considers the Views of L. N. Tolstoy not only as a representative, but also as a accomplisher of the Enlightenment. A comparison of his philosophy with the ideas of Spinoza and Diderot made it possible to clarify some aspects of the transition to the unique Tolstoy’s religious and philosophical doctrine. The comparison of General and specific features of the three philosophers was subjected to a special analysis. Special attention is paid to the way of thinking, the relation to science and the specifics of the worldview by Tolstoy and Diderot. An important aspect is researched the contradiction between the way of thinking and the way of life of the three philosophers.
Tolstoy's transition from rational perception of life to its religious and existential bases is shown. Tolstoy gradually moves away from the idea of a natural man to the idea of a man, who living the commandments of Christ. Starting from the educational worldview, Tolstoy ended by creation of religious and philosophical doctrine, which were relevant for the 20th century.
This important new book offers the first full-length interpretation of the thought of Martin Heidegger with respect to irony. In a radical reading of Heidegger's major works (from Being and Time through the ‘Rector's Address' and the ‘Letter on Humanism' to ‘The Origin of the Work of Art' and the Spiegel interview), Andrew Haas does not claim that Heidegger is simply being ironic. Rather he argues that Heidegger's writings make such an interpretation possible - perhaps even necessary.
Heidegger begins Being and Time with a quote from Plato, a thinker famous for his insistence upon Socratic irony. The Irony of Heidegger takes seriously the apparently curious decision to introduce the threat of irony even as philosophy begins in earnest to raise the question of the meaning of being. Through a detailed and thorough reading of Heidegger's major texts and the fundamental questions they raise, Haas reveals that one of the most important philosophers of the 20th century can be read with as much irony as earnestness. The Irony of Heidegger attempts to show that the essence of this irony lies in uncertainty, and that the entire project of onto-heno-chrono-phenomenology, therefore needs to be called into question.
The article is concerned with the notions of technology in essays of Ernst and Friedrich Georg Jünger. The special problem of the connection between technology and freedom is discussed in the broader context of the criticism of culture and technocracy discussion in the German intellectual history of the first half of the 20th century.