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News
October 8, 2026
HSE Experts Take Part in 23rd Annual Meeting of Valdai Discussion Club
The 23rd Annual Meeting of the Valdai Discussion Club was held from September 28 to October 1, 2026 under the theme ‘Responsibility for the Future: Limits of the Possible, or Limitless Possibilities?’ The forum brought together 120 experts from 40 countries, including representatives of China, the United States, India, Brazil, the United Kingdom, Germany, Egypt, Iran, and Japan.
October 7, 2026
‘Our Team Consists of True Leaders in Their Respective Academic Disciplines
The HSE International Centre of Decision Choice and Analysis studies a wide range of methods for analysing decision-making and possible scenarios for the development of natural, socio-economic, and political phenomena using various mathematical models. The application of advanced mathematical methods to forecasting helps to prevent negative outcomes and avoid erroneous decisions. The HSE News Service spoke to the centre’s director, Prof. Fuad Aleskerov, about its work.
October 6, 2026
International N5 Symposium ‘Neural Networks and Nonlinearity in Nizhny Novgorod Brings Together Scientists from Russia and Serbia
The International N5 Symposium ‘Neural Networks and Nonlinearity in Nizhny Novgorod’ was held at the Nizhny Novgorod House of Scientists from September 23 to 26. The event was organised by HSE University–Nizhny Novgorod and the Nizhny Novgorod House of Scientists, with the participation of Sberbank and the Institute of Physics Belgrade. The symposium was held for the second time: the first conference took place in 2025 and attracted considerable interest from the academic community.

 

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Regression Models for the AI Gaming Chatbot for Learning Programming Based on Wordle-Type Puzzles

Automation and Remote Control. 2025. Vol. 86. No. 5. P. 417–431.
A. N. Varnavsky

Programming is one of the most important skills of the 21st century. However, for many students, learning programming is a rather complex process. In such cases, it is important to maintain the interest and involvement of students in the learning process. It is believed that digital games can solve this problem. One of the types of games that are well suited for the field of computer science are puzzles, which are aimed, among other things, at developing cognitive abilities. The purpose of the work is to develop models, an algorithm for the operation and structure of a game chatbot with artificial intelligence for learning programming using Wordle-like puzzles. Game Wordle was chosen due to its worldwide popularity and adapted as a gaming chatbot for use in learning programming. Artificial intelligence in the chatbot is necessary to control the appropriateness and appropriate time of its use, as well as adaptively forming the difficulty level of puzzle. Based on the data collected as a result of using a non-intelligent gaming chatbot, regression models of the influence of student indicators on the level of interest and difficulty of puzzles offered by the gaming chatbot were built. The developed models formed the basis of the algorithm of operation and structure of the gaming chatbot with artificial intelligence. When using an intelligent gaming chatbot, it is possible to further train the models and adjust the previously obtained coefficient values.

Research target: Computer Science
Language: English
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Keywords: обучение программированиюGame Artificial Intelligenceигровой искусственный интеллектgaming chatbotигровой чат-ботlearning to program
Publication based on the results of:
Разработка и исследование эффективности использования виртуального игрового педагогического агента для обучения программированию и развития навыков hard и soft skills (2022)
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