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  • Модели интереса, сложности и воспринимаемой полезности игрового чат-бота c головоломками по типу Wordle для обучения программированию
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Subject
News
October 1, 2026
HSE Researchers Show How Congenital Motor Disorders Affect Brain Development
Researchers from HSE University’s Institute for Cognitive Neuroscience have synthesised the findings of their previous studies on brain development in children with obstetric brachial plexus palsy and arthrogryposis. Their analysis shows that impaired motor function in early childhood not only limits children’s motor experience but also affects memory, categorical thinking, and information processing. The study has been published in Frontiers in Psychology.
October 1, 2026
Window into the Body: Scientists Develop Neural Network to Detect Risk of 15 Diseases from Retinal Images
Russian universities, with the participation of HSE University, Sber, and Z-union, have developed a neural network that can simultaneously assess the risk of 15 types of pathology from retinal photographs, including not only eye diseases but also cardiovascular conditions. The AI system can help clinicians detect potentially concerning changes at an early stage, identify signs reflecting the condition of retinal blood vessels, and determine whether a patient may need further examination. The paper has been published in Frontiers in Medicine.
September 30, 2026
'We Did Not Limit the Time for Questions'
The International Laboratory for Supercomputer Atomistic Modelling and Multi-Scale Analysis at HSE University held a major conference on molecular dynamics. Participants had the opportunity to attend all the presentations, while speakers were given as much time as they needed to answer questions. The HSE News Service interviewed Grigory Smirnov, Head of the Laboratory, and Genri Norman, Chief Research Fellow, about the conference preparations and the discussions it generated.

 

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Модели интереса, сложности и воспринимаемой полезности игрового чат-бота c головоломками по типу Wordle для обучения программированию

Информационные технологии. 2024. Т. 30. № 7. С. 372–381.
Varnavsky A.

The task of assessing student perception of the gaming chatbot with Wordle like puzzles for learning programming is
considered. An experiment was conducted, the processing of the results of which made it possible to build 3 regression models describing the influence of factors on the interest, difficulty, and perceived usefulness of the gaming chatbot. Recommendations for using the gaming chatbot are formulated.

Research target: Computer Science Education
Language: Russian
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DOI
Text on another site
Keywords: programmingобучающие игрыWordlegaming chatbotигровой чат-ботWordleDGBL
Publication based on the results of:
Разработка и исследование эффективности использования виртуального игрового педагогического агента для обучения программированию и развития навыков hard и soft skills (2022)
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Decoding Algorithms for Binary U-UV Codes: A Unified Survey of Performance and Complexity
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Стигмергия и мутуализм в учебных командах: агентная модель STiMUS и её применение в педагогическом дизайне
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This paper presents STiMUS (Stigmergy and Mutualism in Socio-Technical Systems), an agent-based model implemented in NetLogo 7.0. The model formalises two complementary coordination mechanisms in digital project teams. The first is stigmergy: contributor agents select shared artefacts to work on by following traces left by previous editors, without explicit communication. The second is mutualism: artefacts ...
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Role of dislocations in the mobility of pinned helium bubbles: Molecular dynamics simulations in aluminum
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