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News
September 25, 2026
AI Users Earn Up to 41.8% More Than Non-Users
Research conducted by economists at HSE University has revealed a significant correlation between the regular use of GenAI in the workplace and higher pay among Russian employees. The study found that individuals who frequently use GenAI in their professional activities earn notably more than those who reject these new tools or resort to them occasionally. The salary premium for highly qualified specialists reaches 41.8%. The article was published in the Voprosy Ekonomiki journal.
September 24, 2026
‘Feedback and Constructive Criticism Are Essential in Our Profession
Vincent Fardeau, Associate Professor at HSE ICEF, has reached a major career milestone: he recently published his paper ‘Asymmetric Thin Markets’ in the Journal of Financial Economics, successfully passed his major academic review, and received tenure. In this interview, Vincent discusses the story behind the paper, explains the concept of asymmetric thin markets, and shares his advice for young scholars aiming to publish in top-tier journals.
September 22, 2026
Personal Interest in Doctoral Thesis Topic Most Important for Confidence in Successful Defence
A researcher at HSE University analysed data on 1,539 doctoral students from 161 Russian universities to identify which features of a thesis topic are associated with academic success and engagement. The most important factor was found to be personal interest in the research topic, which was associated with almost all key aspects of doctoral programme experience—from engaging with the academic supervisor to research activity and confidence about successfully defending the thesis. The findings have been published in Higher Education.

 

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Авантюрный хронотоп в видеоиграх: настоящее и будущее

Международный журнал исследований культуры. 2020. № 1 (38). С. 202–215.
Салин А. С., Галанина Е. В.

This paper aims to explore special features of virtual narrative and chronotope in videogames. The objects of study are adventure videogames, i.e. games, in which the plot is based on the traditions of adventure fiction. The main methodological foundations of the article are provided by Bakhtin’s works on literature. Starting out from them, the authors depict how the ways of shaping of adventure narrative and chronotope changed through the transfer from literature to other media forms: movies and videogames. The authors show that common traits of adventure chronotope in adventure fiction, movies and videogames are adventure time, abstract extensive space and specific hero image. Then they conclude that due to the interactivity of videogames as medium they revolve the traditional correlation between time and space that characterized fiction and movies. In conclusion the authors discuss those artistic means of realization of adventure genre in videogames that still were underused by game designers.

Language: Russian
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Keywords: медиахронотопвремяmediatimeмифBakhtinБахтинchronotopemythгеройherovideogamegame studiesgame studiesвидеоиграAdventurevirtual narrativeприключениевиртуальный нарратив
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