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News
August 25, 2026
Scientists Develop Algorithm for More Reliable Processors in Data Centres
Researchers from HSE MIEM and Samara University have developed the LRF-3D algorithm to automatically bypass idle nodes in three-dimensional networks-on-chip. Thanks to its hierarchical architecture, the algorithm outperforms existing solutions in both speed and path accuracy, improving processor reliability for use in data centres, supercomputers, and AI computing. The source code and test results are publicly available.
August 24, 2026
Researchers Develop Method for Direct Generation of Regulatory DNA
Researchers at HSE University have developed a model for generating promoters and enhancers—DNA sequences that regulate gene activity. The model works directly with DNA nucleotides, without first transforming them into a continuous numerical representation. This solution could be useful for applications in synthetic biology and gene therapy. The study results were presented at the ICLR 2026 Workshop ‘Generative AI in Genomics (Gen^2): Barriers and Frontiers.’
August 21, 2026
Social Integration: At the Crossroads of Knowledge and Values
The International Laboratory for Social Integration Research (ILSIR) at HSE University studies the challenges faced by vulnerable groups and explores ways to help them participate fully in everyday life. To develop effective solutions, the laboratory’s researchers combine cutting-edge methods with practical fieldwork. In this interview with the HSE News Service, Laboratory Head Elena Iarskaia-Smirnova discusses the laboratory’s work.

 

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Авантюрный хронотоп в видеоиграх: настоящее и будущее

Международный журнал исследований культуры. 2020. № 1 (38). С. 202–215.
Салин А. С., Галанина Е. В.

This paper aims to explore special features of virtual narrative and chronotope in videogames. The objects of study are adventure videogames, i.e. games, in which the plot is based on the traditions of adventure fiction. The main methodological foundations of the article are provided by Bakhtin’s works on literature. Starting out from them, the authors depict how the ways of shaping of adventure narrative and chronotope changed through the transfer from literature to other media forms: movies and videogames. The authors show that common traits of adventure chronotope in adventure fiction, movies and videogames are adventure time, abstract extensive space and specific hero image. Then they conclude that due to the interactivity of videogames as medium they revolve the traditional correlation between time and space that characterized fiction and movies. In conclusion the authors discuss those artistic means of realization of adventure genre in videogames that still were underused by game designers.

Language: Russian
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Keywords: медиахронотопвремяmediatimeмифBakhtinБахтинchronotopemythгеройherovideogamegame studiesgame studiesвидеоиграAdventurevirtual narrativeприключениевиртуальный нарратив
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