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Prospects for the Application of Spatial and Visual Computing for Smart MRO in Aviation
P. 173-181.
Bortsova P. D., Panfilov P. B.
Bortsova, P., Panfilov, P., , in : Proceedings of the 32nd International DAAAM Virtual Symposium ''Intelligent Manufacturing & Automation''. Vol. 32. Issue 1.: Wien : Curran Associates, Inc., 2021. Ch. 095. P. 0673-0684.
Many organizations in aviation industry are facing the problem of establishing an overall coherent picture of their business and operations, while disparate datasets from different departments and geographically dispersed locations are united only by experience and often-heterogeneous hardware and software platforms prevent from efficient enterprise application integration. This paper focuses on approaches to increasing the ...
Added: January 15, 2022
Dudyrev F., Асланов Р. Э., Maksimenkova O. V. et al., EDexpert 2021 Т. 16 № 3 С. 58-59
HSE experts analyze the practice of VR solutions in education ...
Added: December 12, 2021
Fadeeva T., Staruseva-Persheeva A., , in : Proceedings of the 3rd International Conference on Art Studies: “Science, Experience, Education” (ICASSEE 2019). : P. : «Atlantis Press» (Paris, France), 2019.
Abstract—This article focuses on media art (and specifically
- virtual reality) as a powerful tool which allows transforming
social agenda into personal meaning for a participating viewer.
VR has recently become an intriguing medium which makes
one feel present in the artistic “text”; to maximize the effect of
immersion many VR projects give the viewer an opportunity to
be not just ...
Added: November 29, 2019
Fadeev K., Smirnov A., Zhigalova O. et al., Behavioural Neurology 2020 Vol. 2020
The evolution of virtual reality (VR) technologies requires setting boundaries of its use. In this study, 3 female participants were experiencing VR scenarios with stressful content and their activity of the autonomic nervous system and EEG were recorded. It has been discovered that virtual reality can evoke acute stress reactions accompanied by activation of the ...
Added: December 18, 2020
Kozicharow N., The Garage Journal 2021 No. 4 P. 13-38
This article investigates the relationship between audiences and the moving image in cinematic and virtual space(s) outside of the museum through Canadian artist Levi Glass’s new media project Cineorama. This wooden panoramic cinema, which the artist built in 2019, immerses viewers in the eight-channel video Baptizo—a 360° experience of the Baptistery in Florence—on double-sided screens inside and ...
Added: January 31, 2022
Морозова Ю. А., Логистика и управление цепями поставок 2020 № 3 С. 16-23
Virtual and augmented reality technologies are one of the innovative areas that contribute to the overall trend of logistics digitalization. This study examines the main technological advances in the field of virtual and augmented reality. The article presents a classification of virtual and augmented reality devices, an overview of solutions available on the market, and ...
Added: August 16, 2020
Makarov I., Mikhail Tokmakov, Pavel Polyakov et al., , in : Proceedings of the 24th ACM international conference on Multimedia (ACM MM'16), Amsterdam, Netherlands, 15-19 October 2016. : NY : Association for Computing Machinery (ACM), 2016. P. 735-736.
We present a multiplayer first-person shooter (FPS) game with advanced intelligent non-playable characters (NPC) under computer control. The game is specially adapted for playing in VR headset so the simulator sickness symptoms are significantly reduced.
The demo allows users to play with the other human and NPC players in a shooter game made in Unreal Engine ...
Added: August 28, 2016
Aristova U., Rolich A., Staruseva-Persheeva A. et al., , in : Digital Transformation and Global Society: 5th International Conference, DTGS 2020, St. Petersburg, Russia, June 17–19, 2020, Revised Selected Papers. : Springer, 2020. Ch. 1. P. 419-435.
Today art museum is facing the challenge of adapting it’s mechanisms of keeping and presenting the works of art to spectators belonging to the communication society. Therefore, a museum gets more and more engaged in the process of digitalization using such newer technologies as internet of things, virtual reality, artificial intelligence, bid data design etc. ...
Added: March 15, 2021
Zinchenko Y., Khoroshikh P., Sergievich A. et al., New Ideas in Psychology 2020 Vol. 59
New technologies make their way into education and one of the most prominent of them is the immersive Virtual Reality (IVR). But the scientific data about its efficiency in the educational process is controversial. In the present study three randomized groups of students, who did not have biological and medical classes amongst their courses, studied ...
Added: December 18, 2020
Netherlands : IOS Press, 2016
In the early 1990s, a small group of individuals recognized how virtual reality (VR) could transform medicine by immersing physicians, students and patients in data more completely. Technical obstacles delayed progress but VR is now enjoying a renaissance, with breakthrough applications available for healthcare.
This book presents papers from the Medicine Meets Virtual Reality 22 conference, ...
Added: May 22, 2016
Черданцева В. В., Бугрий Г. С., Леонов С. В. et al., Интеллектуальные системы. Теория и приложения 2022 Т. 26 № 1 С. 282-286
This study is devoted to the problem of forming the movements of an avatar in a virtual environment and developing proposals for modifying the tracking algorithms to create an interactive virtual environment. The presented proposals will allow filtering the tracking data more successfully and predicting the motion of the attachment points of the tracking sensors ...
Added: March 30, 2022
Budnik R., Интеллектуальная собственность. Авторское право и смежные права 2023 № 3 С. 5-17
The purpose of this article is a studying the legal aspects of such an innovative phenomenon as the creation of a digital twin of a person using computer technology for training a neural network. The methodology of this work is the legal analysis of those scientific and technical phenomena that take part in this methodology. ...
Added: July 5, 2023
Pokrovsky N., В кн. : Человек как субъект и объект медиапсихологии. : М. : Издательство Московского университета, 2011. С. 764-784.
Тесная связь виртуализации с общественно-технологическими реалиями ХХ века не вызывает сомнения. Однако связывать виртуализацию исключительно с развитием современных технологий коммуникации едва ли правомерно. Этот процесс в своих элементах и фрагментах уходит в глубины культуры и ретроспективу ее истории. В основе виртуализации, на наш взгляд, лежит базовая для человека способность к воображению, идеализации, интеллектуальной деятельности, основанной ...
Added: February 1, 2013
Serova E., Шкляев Д. О., В кн. : Седьмая международная научно-практическая конференция «Имитационное и комплексное моделирование морской техники и морских транспортных систем» (ИКМ МТМТС-2023). Труды конференции. : СПб. : ИПК «НП-Принт», 2023. С. 197-208.
Added: October 4, 2023
Isaeva A. N., Психология. Журнал Высшей школы экономики 2021 Т. 18 № 3 С. 491-505
The paper is devoted to the problem of digital life of personality. This study is based on the theoretical development of the Model of the topology of life by E.B. Starovoitenko. I proposed digital and objective shaped spaces in addition to the original Model. Besides I proposed to comprehend the new perspectives of the model ...
Added: October 19, 2020
Serova E., Сумятина В. О., В кн. : Робототехника и искусственный интеллект. : Красноярск : ЛИТЕРА-принт, 2021. С. 91-97.
The digital transformation increases the competitiveness of enterprises as well as it promotes the development of intelligent technologies, systems, and the formation of innovative business models. One of the contemporary concepts of this direction is the concept of digital twins. The article is devoted to a literature review based on bibliometric analysis using the VOSviewer ...
Added: December 28, 2021
Осипов Ю. М., Юдина Т. Н., Geliskhanov I., Вестник Московского университета. Серия 6: Экономика 2019 № 3 С. 42-61
The article presents an analysis of the features of the new stage of development of the information economy, named by the authors as the Information Digital Economy (IDE). The approaches to the formation of the concept of the IDE are presented, its main parameters (information-digital technologies, benefits, capital, rent) and realization mechanisms (digital platforms and ...
Added: May 16, 2023
Eugene Y. Kukshinov, International Journal of Cyber Behavior, Psychology and Learning 2015 Vol. 5 No. 4 P. 73-82
The author employs a theoretic construct based on Goffman’s (1956) self-presentation approach and a selfconcept which is taken as a complex structure of self-schema and possible selves. Within the framework of this model (or “self-matrix”), self-presentation is observed under the conditions of virtual reality, in which the usual ties between various aspects of one’sself may ...
Added: May 11, 2016
Polikanova I., Якушина А. А., Леонов С. В. et al., / Preprints (MDPI). Series Behavioral sciences "Applied psychology". 2021. No. 2021030776.
The efficiency of performance in various sports has the development of certain specific skills at its core. In ice hockey, both the technical aspects (techniques, stance) and the cognitive ones (keeping attention on the puck, game strategy, etc.) are highly important. This study is aimed at the identification of specific features that determine the performance ...
Added: July 30, 2021
Ezhova E. A., В кн. : Философия. Язык. Культура. Вып. 5.: СПб. : Алетейя, 2014. С. 303-314.
В тесной темнице красны девицы без нитки без спицы вяжут вязеницы (Русская пословица). ...
Added: October 22, 2014
Staruseva-Persheeva A., Fadeeva T., В кн. : Proceedings of the 3d International Conference on Art Studies: “Science, Experience, Education” (ICASSEE 2019). : Atlantis Press, 2020.
This article focuses on media art (and specifically - virtual reality) as a powerful tool which allows transforming social agenda into personal meaning for a participating viewer. VR has recently become an intriguing medium which makes one feel present in the artistic “text”; to maximize the effect of immersion many VR projects give the viewer ...
Added: October 6, 2020
Гаврилова М. В., Мониторинг общественного мнения: Экономические и социальные перемены 2018 № 1 С. 12-35
In the contemporary world where social media became one of the key sources of information about offline reality, a rally can be performed without even leaving your house. That is why the discussion participants and the audience reflect on the problem of ‘authenticity' of the virtual reality and political actions it provides. The users ponder ...
Added: November 12, 2020