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Monetization Model for Gaming Industry
Ch. 7. P. 73–82.
The gaming industry is only approaching the stage of formalizing the monetization rules and methods. In business, there are already dozens of monetization ways, each of which has a different effect on both the company’s’ profits and the loyalty of its customers. Efficient layout of various monetization methods, based on the product provided within the gaming digital platform, can dramatically affect the financial characteristics of the enterprise. This article discusses the use of enterprise architecture modelling patterns to generate value propositions to customers of companies implementing game projects
In book
Cham: Springer, 2020.
Strebkov D., Социологические исследования 2026 № 2 С. 35–47
The article analyzes the impact of artificial intelligence (AI) on the professional activities of Russian-speaking freelancers engaged in creative and intellectual fields. Based on data from online surveys conducted in 2024 and 2025 on the platform Freelance.ru, the research reveals the dynamics of AI usage, the primary tasks assigned to neural networks, and the advantages ...
Added: April 20, 2026
Tyshetskaya A., Vartanov S., Olga Kalachikova, World of Media. Journal of Russian Media and Journalism Studies 2026 No. 1 P. 5–29
This article examines media resources within Russian digital ecosystems (RDESs) for which the media industry has never been a core business and which are now actively expanding their presence in this area: Sber, MTS, and T-Technologies (T-Bank). It discusses how each of the analyzed non-media companies has transformed into a digital ecosystem in recent years, ...
Added: April 14, 2026
Smirnov A., Социологические исследования 2023 № 4 С. 39–50
Using the analysis of a corpus of texts from eight leading Russian sociological journals, the article examines the impact of the digitalization of society on sociology in 2000–2021. Frequency analysis of 13.8 thousand scientific texts tracked the introduction of concepts related to digitalization into academic circulation. The article reveals the differences between the journals, due ...
Added: March 18, 2026
Бауэр Р. Э., Правоведение 2024 Т. 68 № 3 С. 407–423
The development of the digital economy entails the emergence or transformation of already existing social relations that develop between investors and professional participants in the se- curities market in the financial market. Professional participants in the securities market began to provide their services to investors not only personally, but also with the help of artificial ...
Added: January 27, 2026
Kuzminov Y., Kruchinskaia E., Проблемы прогнозирования 2025 Т. 213 № 6 С. 95–107
In the context of pervasive digitalization, online platforms are becoming an important
element of everyday life – both in terms of frequency of use and the range of reasons for use.
Indeed, online platforms today increasingly act as channels of consumption, simplified through
the intermediary function on the part of the consumer and the seller. At the same ...
Added: December 3, 2025
Milan: Meltemi Editore, 2025.
Panos Kompatsiaris explores the role of curation—the selection, arrangement, and display of objects, concepts, and performances—in the cultures of platform capitalism, analyzing it both as an artistic practice and as a business tool. From gallery exhibitions, curatorial logic has expanded to influence fashion, wellness gurus, and digital algorithms. Curating and being curated has thus become ...
Added: November 22, 2025
Diskin E., Россия в глобальной политике 2025 Т. 23 № 6 С. 22–28
The article analyzes events in Nepal in September 2025, when the blocking of unlicensed digital platforms, including search services, messengers, and social networks, led to mass unrest and a violent change of power. The author examines, using the example of Nepalese events, the risks of excessive regulation in conditions of social instability. Within the framework ...
Added: November 5, 2025
Трубицына Л. В., Ilichev N. R., Мир науки. Педагогика и психология 2021 Т. 9 № 3 С. 30
Abstract. Computer games in recent years have become one of the main forms of leisure for people of different ages and genders, however, a huge part of research is devoted to their negative characteristics, especially addiction, or ways of using them on the part of a psychologist, while aspects of the subjective-personal perception of the ...
Added: October 1, 2025
Avdasheva S. B., Islam Z. Geliskhanov, Russian Journal of Economics 2025 Vol. 11 No. 3 P. 237–268
Transaction cost economics (TCE) and the theory of governance structures developed by Oliver Williamson have demonstrated significant explanatory power across institutional economics, law and economics, public policy, and strategic management. This review evaluates the predictive potential of TCE in light of profound changes in industry organization and market design, focusing on its relevance to reform ...
Added: September 30, 2025
Voskobitova L., Вестник Университета имени О.Е. Кутафина 2024 № 1 С. 18–31
To date, the Russian Federation does not have a single systematic digitalization program for all criminal proceedings. At the same time, digital technologies themselves are fragmentally penetrating the practice of law enforcement. That is why it is extremely important to investigate this issue, as well as to study the foreign, more successful experience of digitalization ...
Added: September 17, 2025
Koshel A., Kuzminov Y., Kruchinskaia E. et al., Legal Issues in the Digital Age 2025 Vol. 6 No. 2 P. 4–49
The rapid growth of digital platforms and ecosystems has become a significant economic phenomenon on a global scale. This growth is due to the ability of these platforms to provide additional and flexible opportunities that are mutually beneficial for sellers, buyers, and platform workers. Because of it the activities of digital platforms have a positive ...
Added: July 7, 2025
Дейнеко А. Г., Труды по интеллектуальной собственности 2025 Т. 52 № 1 С. 8–18
The article discusses various approaches to the legal analysis of streaming, typical for private law and public law sciences. In the field of private law, streaming is considered mainly through the prism of the method of using the exclusive right to an audiovisual or other complex work (video game, TV broadcasting, etc.), which can be ...
Added: July 4, 2025
Koshel A., Kuzminov Y., Kruchinskaia E. et al., Право. Журнал Высшей школы экономики 2025 Т. 18 № 2 С. 4–58
The rapid growth of digital platforms and ecosystems has become a significant economic phenomenon on a global scale. This growth is due to the ability of these platforms to provide additional and flexible opportunities that are mutually beneficial for sellers, buyers, and platform employees. As a result, the activities of digital platforms have a positive ...
Added: June 27, 2025
Kompatsiaris P., The Journal of Men's Studies 2025 Vol. 33 No. 3 P. 527–548
This paper investigates mainstream injunctions of contemporary masculinity on YouTube and what I will call “spiritpreneurial masculinity”, a construction that privileges both entrepreneurialism and spiritual values for producing the ideal masculinity. I particularly focus on how spiritpreneurial discourses play out around the so-called NoFap movement, which is an online movement with various dedicated websites, coaches, ...
Added: March 25, 2025
Geliskhanov I., Вопросы экономики 2025 № 4 С. 55–93
The variety of hybrid governance structures has attracted the attention of researchers for many years. “Creative destruction” of markets under the influence of digital platforms increases the relevance of analyzing the process of transformation. Based on the results of the empirical study in 2022—2024, the transformation of the value creation organization in the market of ...
Added: March 10, 2025
Agamirova M., Журнал институциональных исследований 2025 Т. 17 № 1 С. 70–79
The accelerated evolution of digital platforms over the past decade has exerted a substantial influence on the configuration of vertical interactions among parties. Notably, substantial transformations have occurred in value chains, which may ultimately result in the direct dissolution of erstwhile active participants in market exchanges. This transformation of the vertical production value chain, characterized ...
Added: February 24, 2025
Lebedev S., Maksimenkova O. V., Pozdnyakov D., В кн.: Текущие вызовы в подготовке кадров. Обучение специалистов по современным направлениям информационных технологий, кибербезопасности и ИКТ-электроники, актуальным для экономики данных: сборник научных трудов.: Тверь: Издательство Тверского государственного университета, 2024. С. 106–108.
The report considers the issues of training computer games development specialists. The authors analyze the global and Russian educational landscape in this area and discuss the experience of design systematic training within the framework of the "Software Engineering" training direction. In addition, the authors consider the issues of scientific and applied projects related to the ...
Added: February 20, 2025
Glinkina L. S., Василенко В. Е., В кн.: Будущее клинической психологии - 2021Вып. 15.: Пермь: Пермский государственный национальный исследовательский университет, 2021.
With the recent changes in the field of the computer-game industry, we witness obsolescence in their classifications. In this study, we examine the relationship between crisis experience, daily stress, and genre preferences of modern O. A. Popov's classification based on the ability of the player to make moral decisions and the presence of the playable ...
Added: February 14, 2025
Glinkina L. S., Василенко В. Е., В кн.: Ананьевские чтения - 2022. 60 лет социальной психологии в СПБГУ: От истоков - к новым достижениям и инновациям.: СПб.: Скифия-принт, 2022.
Исследование проводилось с целью выявить возрастные и гендерные различия в компьютерной зависимости и личностных особенностях участников, играющих в компьютерные игры. В результате обнаружено, что большее количество времени в виртуальной среде проводят люди в возрасте от 15 до 24 лет. У юношей обнаружены более низкие показатели любознательности, упорства и открытости опыту, что свидетельствует о формировании волевых ...
Added: February 14, 2025
Glinkina L. S., Василенко В. Е., Мир науки. Педагогика и психология 2022 Т. 10 № 2
. Computer games, which originated as a phenomenon in the 1960s, have become a controversial phenomenon that has generated discussions in scientific circles. One of the sticking points of these debates is the problem of pathological computer-gaming involvement. The article, presenting part of the dissertation research, examines the predictors of computer-gaming involvement. The topicality of ...
Added: February 14, 2025
Glinkina L. S., Vasilenko V., Annual Review of CyberTherapy and Telemedicine 2022 Vol. 20 P. 25–29
With the growing popularity of computer games and the rapid development of this industry, it seems critical to have an up-to-date classification of computer-game types that won't grow old as quickly as the genre-typed did. This study investigates the relationship between computer-game-type preference and personality traits in the context of O. A. Popov's classification of ...
Added: February 14, 2025