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Network Analysis of Players Transfers in eSports: The Case of Dota 2
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Marchenko E., Suschevskiy V.
In book
Issue 858. , Cham: Springer, 2018.
Iuliia Naidenova, Parshakov P., Matkin N., Journal of Content, Community and Communication 2025 Vol. 23 Article 5
This study analyzes the computer mediated text communication of non-professional video game players. The purpose of this study is to identify the impact of player communication toxicity on team performance. The dataset comprises 42,720 matches played between November 5 and November 18, 2015, including game statistics and chat messages. We use a BERT-model to classify ...
Added: December 29, 2025
Микулинский А. Д., RHEMA. РЕМА 2025 № 3 С. 45–61
The paper examines the principles of analyzing the discursive strategies and tactics of sports and eSports casters’. The author highlights researchers’ lack of attention to the eSports commentary and raises the problem of its specificity. The article contains the systematized information required to study this specificity through further comparison of strategies of sports and eSports ...
Added: September 12, 2025
Shenkman E., Mariia Molodchik, Parshakov P., Journal of Sports Economics 2025 Vol. 26 No. 1 P. 115–132
This article examines whether the online context affects tournament theory incentive mechanisms. It investigates the impact of prize structure on player performance in eSports under online and offline conditions. Using a quasi-experimental approach with data from the Counter-Strike Global Offensive eSports scene, the study finds that high prize distributions increase individual output in both settings, ...
Added: October 21, 2024
Naidenova I., Parshakov P., Tylkin I. et al., Journal of Economic Behavior and Organization 2024 Vol. 227 Article 106760
This paper explores the phenomenon of choking under pressure within the context of esports, particularly focusing on the difference between online and live competitive settings and on high-pressure situations during overtime rounds. Employing a quasi-experimental design, the research leverages an extensive dataset covering professional CS:GO matches from 2012 to 2022 (match-level) and from 2015 to ...
Added: October 11, 2024
Parshakov P., Schöber T., Stadtmann G. et al., Journal of Electronic Gaming and Esports 2024 Vol. 2 No. 1 P. 1–8
The role of national diversity in sports and esports teams is a well-established field of research. Nevertheless, earlier studies primarily concentrated on assessing performance, based on criteria like prize money or the frequency of podium finishes. In this paper, we analyze the esports data of professional Counter-Strike: Global Offensive teams to shed light on the question of ...
Added: September 6, 2024
Байбеков Р. Р., Спорт: экономика, право, управление 2022 № 4 С. 9–11
This article is devoted to the study of the regulation of relations in the field of e-sports. This industry is just being formed, but already has some differences from the usual sports. The author in the work explores the subject composition of organizations that manage e-sports. It is noted that video game developers play an ...
Added: December 15, 2022
Parshakov P., Iuliia Naidenova, Assanskiy A. et al., International Journal of Obesity 2022 Vol. 46 P. 1518–1526
Background/Objectives
The study considers the problem of the inclusion of people with obesity in the context of the growing role of computer-based work. Negative stereotypes about people with obesity still hold even when they are irrelevant in tasks that require little physical activity.
Subjects/Methods
Using data from the realm of competitive video gaming (eSports) and image recognition-based metric ...
Added: May 31, 2022
Shenkman E., Coates D. C., Chadov A. L. et al., Journal of Economic Behavior and Organization 2022 Vol. 198 P. 476–492
Tournament theory has been supported by many pieces of empirical research in different fields. However, tournament theory literature focuses largely on the incentives of individual competitors. In our paper we develop a model the organizer choice between team and individual tournament and suggest a model of rank-order tournaments between teams. We test its implications using ...
Added: May 3, 2022
Alekseev S., Melnik V., Юридический мир 2021 № 5 С. 50–53
The article is devoted to the problems of doping in a young sport - computer sports. A new type of doping is being investigated - technological doping typical for use in e-sports. ...
Added: May 23, 2021
Parshakov P., Shakina E., Barajas A., Economic Research-Ekonomska Istraživanja 2022 Vol. 35 No. 1 P. 122–142
This article contributes to the development of contestable market theory by investigating how competitiveness in the eSports industry influences the size of this industry, as measured by the volume of monetary prizes. We use data on each gamer's prize earnings for each tournament from 1999 to 2015 to estimate panel vector autoregression (VAR) model with ...
Added: April 22, 2021
Bobyleva K., / Высшая школа экономики. Серия WP2 "Количественный анализ в экономике". 2021.
Investment in intangible assets is a significant growth driver in the knowledge economy. The work is devoted to assessing the contribution of intangible assets to economic growth. The paper discusses a change in the approach to accounting for intangible assets in the 2008 SNA compared to the 1993 SNA. The 2008 SNA involves expanding production ...
Added: April 10, 2021
Bocharova A., / Series WP BRP "Basic research program". 2020. No. 76.
State information policy becomes especially important in times of political crises. The government has not only to solve the problem efficiently, but also preserve its positive image for the audience to restore order, retain its legitimacy and prevent citizens from any harmful collective actions. Media as the main link between the state and the citizens ...
Added: December 2, 2020
Patarakin Y., Образовательные технологии и общество 2017 Т. 20 № 3 С. 309–329
The paper presents a macroscopic approach to the analysis of collaborative network activity. Data about the actions of participants over social objects are transformed into a computer map. Acquaintance of teachers and students with the network science begins with the study of this map. As examples, the maps of the educational project Letopisi.org in the ...
Added: November 23, 2020
Alekseev S., Куташевская Я. С., Melnik V., Спорт: экономика, право, управление 2020 № 2 С. 5–10
This article is devoted to the study of e-sports and computer sports as components of sports. A distinction is made between the concepts of e-sports and computer sports. The author considers the validity of applying the requirements established by domestic legislation for the recognition of new sports in relation to e-sports and computer sports. The ...
Added: November 12, 2020
Klimov I., В кн.: Сети 4.0 Управление сложностью. Сборник статей по материалам международных научно-практических конференций в Москве в 2018-2020.: М.: ВЦИОМ, 2020. С. 92–95.
Typical errors in the planning and implementation of research using SNA are analyzed. Often these errors are not in the technical plane, but in the theoretical and methodological one. Using the example of specific research and projects, it is shown how implicit assumptions, incorrectly selected theoretical bases, uncritical use of methods and inattention when developing ...
Added: October 28, 2020
М.: ВЦИОМ, 2020.
The book examines the realities of the new information space, which has an active impact on social processes in the framework of digital and socio-cultural globalization. The focus is on the methodology of network analysis, which is most relevant for the study of modern information and digital society. The second section of the book contains ...
Added: October 28, 2020
Parshakov P., Paklina S., Coates D. C. et al., Journal of Economic Studies 2021 Vol. 48 No. 4 P. 817–835
Purpose – Video games are considered as a leisure activity that makes being unemployed more attractive than
before. In this study, the authors use eSports prizes as a proxy for the popularity of video games to analyze its
influence on total and youth unemployment.
Design/methodology/approach – The authors develop a theoretical model and empirically test it using the
total ...
Added: September 14, 2020
Dagaev D., Stoyan E., Journal of Economic Psychology 2020 Vol. 81 Article 102305
We analyse betting behaviour patterns of the visitors of the specialized betting website dedicated to the popular eSports game \textit{Counter-Strike: Global Offensive}. The reverse favourite-longshot bias is found, which is rather unusual for parimutuel betting markets, where favourite-longshot bias is more common. We define simple betting strategies based on the bets on underdogs and show ...
Added: July 17, 2020
Parshakov P., Naidenova I. N., Barajas A., Journal of Business Research 2020 Vol. 118 P. 262–270
Companies have increasingly used the promotion of their products through event marketing. However, empirical evidence on whether the events lead to higher sales is mixed. This study investigates the spillover effects of promotion in sales directly and through increasing popularity for global multiproduct firms. The research is carried out on data of the video game ...
Added: July 7, 2020
Patarakin Y., Искусственные общества 2018 Т. 13 № 4 С. 10
The paper presents a macroscopic approach to the analysis of collaborative network activity. Data about the actions of participants over social objects are transformed into a computer map. Acquaintance of teachers and students with the network science begins with the study of this map. As examples, the maps of the educational projects Letopisi.org and Edu.crowdexpert.ru ...
Added: January 18, 2020
Patarakin Y., Вачкова С. Н., Вестник Московского городского педагогического университета. Серия: Педагогика и психология 2019 № 4(50) С. 101–112
The paper proposes a reduction in the variety of situations of joint activities to a generalized scheme that allows for the comparison and study of such situations using social network analysis methods. The authors examine the cases of network analysis of collaborative activities on the educational wiki portal Letopisi.org, the digital storytelling portal studios Scratch.mit.edu, ...
Added: January 14, 2020