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News
October 7, 2026
‘Our Team Consists of True Leaders in Their Respective Academic Disciplines
The HSE International Centre of Decision Choice and Analysis studies a wide range of methods for analysing decision-making and possible scenarios for the development of natural, socio-economic, and political phenomena using various mathematical models. The application of advanced mathematical methods to forecasting helps to prevent negative outcomes and avoid erroneous decisions. The HSE News Service spoke to the centre’s director, Prof. Fuad Aleskerov, about its work.
October 6, 2026
International N5 Symposium ‘Neural Networks and Nonlinearity in Nizhny Novgorod Brings Together Scientists from Russia and Serbia
The International N5 Symposium ‘Neural Networks and Nonlinearity in Nizhny Novgorod’ was held at the Nizhny Novgorod House of Scientists from September 23 to 26. The event was organised by HSE University–Nizhny Novgorod and the Nizhny Novgorod House of Scientists, with the participation of Sberbank and the Institute of Physics Belgrade. The symposium was held for the second time: the first conference took place in 2025 and attracted considerable interest from the academic community.
October 5, 2026
‘The Climate Transition Is Not Necessarily a Limitation for Business
Linara Khadimullina works in the field of low-carbon development. In an interview with the Young Scientists of HSE project, she spoke about why nature is not just a beautiful backdrop, her research on the role of sustainable corporate governance in reducing greenhouse gas emissions, and growing plants as a source of inspiration.

 

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Imitation of Human Behavior in 3D-Shooter Game

Ch. 9. P. 64–77.
Makarov I., Mikhail Tokmakov, Lada Tokmakova
There are many algorithms for 3D-shooter game artificial intelligence that are based on automatic target recognition with the help of ray casting, scriptbased event systems and many others. In such models game agents have an advantage over human player because computers do not need time for enemy recognition and target aiming processes. The main goal of our research is to imitate a realistic enemy player under PC control, which acts similar to a human reaction. We consider such aspects of shooter in-game processes as visual recognition of players, the delay for the response on each game event and distributed strategies of decision making. The paper presents method of visual recognition of player's 3D-model with the use of geometry knowledge of the three-dimensional maze and target sighting with respect to human motor reflexes. The implementation is made in Unreal Engine 4, which provides large variety of methods for programming game agents.
Language: English
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Keywords: нейронные сетиGame Artificial IntelligenceVisual Recognitionигровой искусственный интеллектВизуальное распознаваниеNeural Network

In book

Supplementary Proceedings of the 4th International Conference on Analysis of Images, Social Networks and Texts (AIST'2015)
Issue 1452. , Aachen: CEUR Workshop Proceedings, 2015.
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