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News
August 21, 2026
Social Integration: At the Crossroads of Knowledge and Values
The International Laboratory for Social Integration Research (ILSIR) at HSE University studies the challenges faced by vulnerable groups and explores ways to help them participate fully in everyday life. To develop effective solutions, the laboratory’s researchers combine cutting-edge methods with practical fieldwork. In this interview with the HSE News Service, Laboratory Head Elena Iarskaia-Smirnova discusses the laboratory’s work.
August 18, 2026
HSE Scholar Presents Research on Postcards in Brazil and South Korea
Timur Khusyainov, Deputy Dean of theFaculty of Humanities atHSE University–Nizhny Novgorod, took part in two international conferences—the XVI World Congress of Rural Sociology in Porto Alegre, Brazil, and the 36th Annual Conference of the Alliance of Digital Humanities Organisations (DH2026) in Daejeon, South Korea. On his way to the conferences, the researcher also visited several other places, where he presented the experience of the Pochtovoe educational project.
August 18, 2026
Physicists Discover What Happens Inside a Stable Vortex
Large vortices with characteristic spiral arms are often observed in the atmosphere and the ocean. Physicists from HSE University have explained how these structures form and why they retain their shape. The researchers found that velocities at points located along the same vortex arc remain correlated even over long distances. At the same time, this correlation weakens rapidly with increasing distance from the vortex centre. These differences help explain the formation of spiral arms and may improve models of atmospheric and oceanic currents. The findings have been published in Physical Review Fluids.

 

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?

Imitation of Human Behavior in 3D-Shooter Game

Ch. 9. P. 64–77.
Makarov I., Mikhail Tokmakov, Lada Tokmakova
There are many algorithms for 3D-shooter game artificial intelligence that are based on automatic target recognition with the help of ray casting, scriptbased event systems and many others. In such models game agents have an advantage over human player because computers do not need time for enemy recognition and target aiming processes. The main goal of our research is to imitate a realistic enemy player under PC control, which acts similar to a human reaction. We consider such aspects of shooter in-game processes as visual recognition of players, the delay for the response on each game event and distributed strategies of decision making. The paper presents method of visual recognition of player's 3D-model with the use of geometry knowledge of the three-dimensional maze and target sighting with respect to human motor reflexes. The implementation is made in Unreal Engine 4, which provides large variety of methods for programming game agents.
Language: English
Full text
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Keywords: нейронные сетиGame Artificial IntelligenceVisual Recognitionигровой искусственный интеллектВизуальное распознаваниеNeural Network

In book

Supplementary Proceedings of the 4th International Conference on Analysis of Images, Social Networks and Texts (AIST'2015)
Issue 1452. , Aachen: CEUR Workshop Proceedings, 2015.
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