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Regular version of the site

Book chapter

Boosting Motivation Through Process Gamification: Evidence from Higher Education

P. 45-57.

Boosting motivation is a challenging task on the way of additional productivity, especially considering new generations Y and Z. In this paper we combine set of methods from process management, pedagogics and psychology to develop an interactive gamification process and test it for generations Y and Z currently studying in the leading Russian university. The efficiency of approach is demonstrated on several models and authors suggest ways how to implement them.

In book

Vol. 1011: 8th International Workshop on Learning Technology for Education Challenges, LTEC 2019; Zamora; Spain. Springer, 2019.