• A
  • A
  • A
  • ABC
  • ABC
  • ABC
  • А
  • А
  • А
  • А
  • А
Regular version of the site
vision user

Book chapter

Learning to Play Pong Video Game via Deep Reinforcement Learning: Tweaking Deep Q-Networks versus Episodic Control

P. 1-6.
Makarov I., Andrej Kashin, Alice Korinevskaya.

We consider deep reinforcement learning algorithms for playing a game based on video input. We compare choosing proper hyper-parameters in deep Q-network model and model-free episodic control focused on reusing of successful strategies. The evaluation was made based on Pong video game implemented in Unreal Engine 4.