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October 12, 2026
Road Injuries Leading Cause of Death Among Men Aged 10 to 39
Worldwide, road injuries are the leading cause of death among males aged 10–39. An international team of researchers reached this conclusion as part of the Global Burden of Disease Study 2023, analysing data from 204 countries between 1990 and 2023. Their findings have been published in The Lancet Public Health, with HSE University Professor Vasily Vlassov listed among the collaborators.
October 8, 2026
HSE Experts Take Part in 23rd Annual Meeting of Valdai Discussion Club
The 23rd Annual Meeting of the Valdai Discussion Club was held from September 28 to October 1, 2026 under the theme ‘Responsibility for the Future: Limits of the Possible, or Limitless Possibilities?’ The forum brought together 120 experts from 40 countries, including representatives of China, the United States, India, Brazil, the United Kingdom, Germany, Egypt, Iran, and Japan.
October 7, 2026
‘Our Team Consists of True Leaders in Their Respective Academic Disciplines
The HSE International Centre of Decision Choice and Analysis studies a wide range of methods for analysing decision-making and possible scenarios for the development of natural, socio-economic, and political phenomena using various mathematical models. The application of advanced mathematical methods to forecasting helps to prevent negative outcomes and avoid erroneous decisions. The HSE News Service spoke to the centre’s director, Prof. Fuad Aleskerov, about its work.

 

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Deep Reinforcement Learning in VizDoom First-Person Shooter for Health Gathering Scenario

P. 59–64.
Dmitry Akimov, Makarov I.

In this work, we study the effect of combining existent improvements for Deep Q-Networks (DQN) in Markov Decision Processes (MDP) and Partially Observable MDP (POMDP) settings. Combinations of several heuristics, such as Distributional Learning and Dueling architectures improvements, for MDP are well-studied. We propose a new combination method of simple DQN extensions and develop a new model-free reinforcement learning agent, which works with POMDP and uses well-studied improvements from fully observable MDP. To test our agent we choose the VizDoom environment, which is old first person shooter, and the Health Gathering scenario. We prove that improvements used in MDP setting may be used in POMDP setting as well and our combined agents can converge to better policies. We develop an agent with combination of several improvements showing superior game performance in practice. We compare our agent with Recurrent DQN using Prioritized Experience Replay and Snaphot Ensembling agent and get approximately triple increase in per episode reward.

Language: English
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Keywords: first-person shooterDeep Reinforcement LearningVizDoomPOMDPглубокое обучение с подкреплением

In book

Proceedings of 11th International Conference on Advances in Multimedia (MMEDIA'19)
Lansing: ThinkMind, 2019.
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