• A
  • A
  • A
  • АБВ
  • АБВ
  • АБВ
  • A
  • A
  • A
  • A
  • A
Обычная версия сайта
  • RU
  • EN
  • HSE University
  • Publications
  • Book chapter
  • Adapting First-Person Shooter Video Game for Playing with Virtual Reality Headsets
  • RU
  • EN
Расширенный поиск
Высшая школа экономики
Национальный исследовательский университет
Priority areas
  • business informatics
  • economics
  • engineering science
  • humanitarian
  • IT and mathematics
  • law
  • management
  • mathematics
  • sociology
  • state and public administration
by year
  • 2027
  • 2026
  • 2025
  • 2024
  • 2023
  • 2022
  • 2021
  • 2020
  • 2019
  • 2018
  • 2017
  • 2016
  • 2015
  • 2014
  • 2013
  • 2012
  • 2011
  • 2010
  • 2009
  • 2008
  • 2007
  • 2006
  • 2005
  • 2004
  • 2003
  • 2002
  • 2001
  • 2000
  • 1999
  • 1998
  • 1997
  • 1996
  • 1995
  • 1994
  • 1993
  • 1992
  • 1991
  • 1990
  • 1989
  • 1988
  • 1987
  • 1986
  • 1985
  • 1984
  • 1983
  • 1982
  • 1981
  • 1980
  • 1979
  • 1978
  • 1977
  • 1976
  • 1975
  • 1974
  • 1973
  • 1972
  • 1971
  • 1970
  • 1969
  • 1968
  • 1967
  • 1966
  • 1965
  • 1964
  • 1963
  • 1958
  • More
Subject
News
May 14, 2026
Resource Race and Green Transition: Three Unexpected Conclusions from Foresight Centres Research on Climate and Poverty
Beneath the surface of green energy—which most people associate with solar panels, electric vehicles, and reduced CO2 emissions—lies a complex web of geopolitical interests, international inequality, and resource constraints. Researchers from the Laboratory for Science and Technology Studies (LST) at the HSE ISSEK Foresight Centre have published a series of articles in leading international journals on hidden and overt conflicts surrounding critically important metals and minerals, as well as related processes in the energy sector.
May 13, 2026
Immersion in Second Language Environment Influences Bilinguals Perception of Emotions
Researchers at the Cognitive Health and Intelligence Centre at the HSE Institute for Cognitive Neuroscience have discovered how bilingual individuals process emotional words in their native (first) and non-native (second) languages. It was found that the link between word meaning and bodily sensations is weaker in a second language than in a first language. However, the more a person is immersed in a language environment, the smaller this difference becomes. The article has been published in Language, Cognition and Neuroscience.
May 12, 2026
‘Any Real-Economy Company Can Use Our Products
The HSE Centre for Financial Research and Data Analytics combines fundamental and applied work, including in areas unique to Russia such as the connection between sentiment in the media and social networks and financial markets. The HSE News Service spoke with the centre’s director, Professor Tamara Teplova, about its work.

 

Have you spotted a typo?
Highlight it, click Ctrl+Enter and send us a message. Thank you for your help!

Publications
  • Books
  • Articles
  • Chapters of books
  • Working papers
  • Report a publication
  • Research at HSE

?

Adapting First-Person Shooter Video Game for Playing with Virtual Reality Headsets

P. 412–415.
Makarov I., Konoplya O., Pavel Polyakov, Maxim Martynov, Zyuzin P., Gerasimova O., Bodishtianu Valeria

In this article a combination of two modern aspects of games development is considered: (i) the impact of high quality graphics and virtual reality (VR) user adaptation to believe in realness of in-game events by user’s own eyes; (ii) modeling an enemy’s behavior under automatic computer control, called BOT, which reacts similarly to human players. We consider a First-Person Shooter (FPS) game genre, which simulates an experience of combat actions. We describe some tricks to overcome simulator sicknesses in a shooter with respect to Oculus Rift and HTC Vive headsets. We created a BOT model that strongly reduces the conflict and uncertainty in matching human expectations. BOT passes VR game Alan Turing test with 80% threshold of believable human-like behavior.

Language: English
Full text
Text on another site
Keywords: virtual realityreinforcement learningGame Artificial Intelligencevideo gamesfirst-person shooterUnreal engine 4
Publication based on the results of:
Explanation-oriented Methods of  Data Analysis for Semantically Rich Data and Their Applications (2017)

In book

Proceedings of the Thirtieth International Florida Artificial Intelligence Research Society Conference, FLAIRS 2017, Marco Island, Florida, USA, May 22-24, 2017. AAAI Press 2017, ISBN 978-1-57735-787-2
Palo Alto: AAAI Press, 2017.
Similar publications
Герменевтика шаманcких видеоигр на примере Kisima Inŋitchuŋa
Маленко Маро Янович, Галактика медиа: журнал медиа исследований 2025 Т. 7 № 2 С. 187–208
The article focuses on "ethnological video games", defined as video games which are developed on the basis of ethnographic and folkloric material. The particular focus is on the kind of ethnological games which contain representation or simulation of shamanistic practices. Among them are "Mooseman" based on Komi-Permyak and Finno-Ugric mythology, "Never Alone" based on Iñupiaq ...
Added: May 4, 2026
Разработка микросервиса ADP для идентификации источников выбросов на основе машинного обучения с подкреплением
Kychkin A., Chernitsin I., Прикладная информатика 2026 Т. 21 № 1 С. 40–58
The results of the development of a software microservice embedded in atmospheric air quality monitoring systems to support the identification of industrial pollution sources are presented. The emission and subsequent spread of harmful substances in the lower layers of the atmosphere is dynamic and characterized by high uncertainty due to the specific features of technological ...
Added: April 23, 2026
Компьютерные игры как среда для психологических исследований
Momotenko D., Цепелевич М., Ткаченко И. et al., Психология. Психофизиология 2025 Т. 18 № 2 С. 34–46
Introduction. Video games constitute a special form of digital media characterized by dynamic environments that respond to players’ actions and integrated algorithms. Within psychological research, video games offer better validity compared to traditional automated assessment systems, enabling a naturalistic investigation of various phenomena. Furthermore, video games shape mental processes. These features are widely exploited in international psychological research and are critical ...
Added: April 17, 2026
Artificial Neural Networks and Machine Learning. ICANN 2025 International Workshops and Special Sessions: 34th International Conference on Artificial Neural Networks, Kaunas, Lithuania, September 9–12, 2025, Proceedings, Part V
Cham: Springer, 2025.
This book constitutes the refereed proceedings of 34th International Workshops which were held in conjunction with the 34th International Conference on Artificial Neural Networks and Machine Learning, ICANN 2025, held in Kaunas, Lithuania, September 9–12, 2025.   The 20 full papers and 8 abstracts included in this workshop volume were carefully reviewed and selected from 42 submissions. ...
Added: September 29, 2025
Analysis of a Company Model in Conditions of Unstable Demand Using Reinforcement Learning Methods
Delev A., Semakov S., , in: 2025 8th International Conference on Artificial Intelligence and Big Data (ICAIBD).: IEEE, 2025. P. 318–322.
Profit is one of the most important economic indicators of a company’s performance, and for every company it is necessary to allocate resources in such a way as to obtain the maximum possible profit. The profit maximization problem is usually a dynamic optimization problem. This article discusses an approach to solving the production expansion problem ...
Added: August 25, 2025
Pseudo-collusion in a centralized algorithmic financial market
Pastushkov A., Boulatov A., Finance Research Letters 2025 Vol. 83 Article 107671
Recent studies have increasingly explored whether reinforcement learning algorithms can give rise to cooperative behavior that results in non-competitive pricing across various market settings. In financial markets, Cartea et al. (2022) show that market makers using multi-armed bandit (MAB) algorithms generally converge to competitive pricing in quote-driven over-the-counter (OTC) markets, barring some unlikely exceptions where ...
Added: June 19, 2025
Regression Models for the AI Gaming Chatbot for Learning Programming Based on Wordle-Type Puzzles
A. N. Varnavsky, Automation and Remote Control 2025 Vol. 86 No. 5 P. 417–431
Programming is one of the most important skills of the 21st century. However, for many students, learning programming is a rather complex process. In such cases, it is important to maintain the interest and involvement of students in the learning process. It is believed that digital games can solve this problem. One of the types ...
Added: June 9, 2025
Game-changing factor: the recognition of video gamers’ copyrights
Budnik R., Zverev M., Аstamur Tedeev, International Journal of Intellectual Property Management 2025 Vol. 15 No. 2 P. 116–138
The article discusses the idea that video gamers should have copyrights for the works they create and tests the hypothesis that players aim to make money by selling their rights, while game owners often deny such rights. The paper argues that allowing users to trade their intellectual property (IP) rights can benefit owners of video ...
Added: April 21, 2025
The beer game bullwhip effect mitigation: a deep reinforcement learning approach
Rozhkov M., Alyamovskaya N., Zakhodiakin G., International Journal of Production Research 2025 Vol. 63 No. 18 P. 6630–6647
This article investigates the application of reinforcement learning (RL) methods to optimise a four-echelon linear supply chain model with stochastic demand. The proposed supply chain configuration is largely based on the production-distribution supply chain of the MIT Supply Chain Beer Game. We show that RL can significantly improve ordering efficiency and overall supply chain performance. ...
Added: March 24, 2025
Big Data Analytics Approach with Multiple Text Types: The Case of the Computer Gaming
Aleksandr Belov, Zakharov F., Litvinenko E. et al., , in: International IoT, Electronics and Mechatronics Conference, Volume 2. Proceedings of IEMTRONICS 2024. LNEE, volume 1228Vol. 1228.: Springer Publishing Company, 2025. P. 275–287.
Added: January 26, 2025
Deep Reinforcement Learning-Based Congestion Control for File Transfer over QUIC
Blokhin A., Kalev V., Pusev R. et al., , in: 2024 IEEE International Multi-Conference on Engineering, Computer and Information Sciences (SIBIRCON).: Novosibirsk: IEEE, 2024. P. 25–30.
Congestion control is one of the key mechanisms of communication in QUIC protocol which controls how much data and at which rate can be send to an endpoint at particular moment of time for better use of shared network resources and avoids moving into congestive collapse state. In this work we tackle the problem of ...
Added: December 18, 2024
Анкета увлеченности компьютерными играми для юношей и взрослых: психометрические характеристики
Глинкина Л. С., Василенко В. Е., Известия Саратовского университета. Новая серия. Серия: Акмеология образования. Психология развития 2022 Т. 11 № 2 С. 154–167
There has been a discussion about the inclusion of video game disorder in the list of diseases of the DSM-5 (Diagnostic and Statistical Manual of Mental Disorders, 5th edition) and the upcoming ICD-11 (International Classifi cation of Diseases, 11th revision), however, modern psychology lacks screening tools to distinguish addicts from avid players. The objective of ...
Added: October 4, 2024
Generative Flow Networks as Entropy-Regularized RL
Tiapkin D., Morozov N., Naumov A. et al., , in: Proceedings of The 27th International Conference on Artificial Intelligence and Statistics (AISTATS 2024), 2-4 May 2024, Palau de Congressos, Valencia, Spain. PMLR: Volume 238Vol. 238.: Valencia: PMLR, 2024. P. 4213–4221.
The recently proposed generative flow networks (GFlowNets) are a method of training a policy to sample compositional discrete objects with probabilities proportional to a given reward via a sequence of actions. GFlowNets exploit the sequential nature of the problem, drawing parallels with reinforcement learning (RL). Our work extends the connection between RL and GFlowNets to ...
Added: June 22, 2024
Эффекты учета неоднородности характеристик в ценовых индексах видеоигр
Арсланов М. В., Ratnikova T. A., Прикладная эконометрика 2024 № 3(75) С. 78–97
In this paper, an attempt is made to construct hedonistic price indices for the computer game market for the period from 2007 to 2023. The peculiarity of the work is that the hedonistic regressions used take into account additional factors reflecting the consumer's reaction to the object of study, while at the previous stage of ...
Added: May 8, 2024
Ценовой индекс на компьютерные игры: что скрыто от невооруженного глаза?
Арсланов М. В., Ratnikova T. A., Экономика и математические методы 2024 Т. 60 № 3 С. 82–93
This paper presents a study of the price dynamics of a wide range of video games in the time period from 2008 to 2020. During the research, there was created a necessary database for analysis, video game prices are being modeled using econometric methods and price indices are being constructed for various game genres: RPG ...
Added: May 8, 2024
Model-free Posterior Sampling via Learning Rate Randomization
Tiapkin D., Belomestny D., Calandriello D. et al., , in: Advances in Neural Information Processing Systems 36 (NeurIPS 2023).: Curran Associates, Inc., 2023. P. 73719–73774.
Added: February 17, 2024
Reinforcement Procedure for Randomized Machine Learning
Yuri S. Popkov, Dubnov Y. A., Alexey Yu. Popkov, Mathematics 2023 Vol. 11 No. 17 Article 3651
This paper is devoted to problem-oriented reinforcement methods for the numerical implementation of Randomized Machine Learning. We have developed a scheme of the reinforcement procedure based on the agent approach and Bellman’s optimality principle. This procedure ensures strictly monotonic properties of a sequence of local records in the iterative computational procedure of the learning process. ...
Added: February 5, 2024
  • About
  • About
  • Key Figures & Facts
  • Sustainability at HSE University
  • Faculties & Departments
  • International Partnerships
  • Faculty & Staff
  • HSE Buildings
  • HSE University for Persons with Disabilities
  • Public Enquiries
  • Studies
  • Admissions
  • Programme Catalogue
  • Undergraduate
  • Graduate
  • Exchange Programmes
  • Summer University
  • Summer Schools
  • Semester in Moscow
  • Business Internship
  • Research
  • International Laboratories
  • Research Centres
  • Research Projects
  • Monitoring Studies
  • Conferences & Seminars
  • Academic Jobs
  • Yasin (April) International Academic Conference on Economic and Social Development
  • Media & Resources
  • Publications by staff
  • HSE Journals
  • Publishing House
  • iq.hse.ru: commentary by HSE experts
  • Library
  • Economic & Social Data Archive
  • Video
  • HSE Repository of Socio-Economic Information
  • HSE1993–2026
  • Contacts
  • Copyright
  • Privacy Policy
  • Site Map
Edit