Semantic and Geospatial Mapping of Instagram Images in Saint-Petersburg
The availability of large urban social media data creates new opportunities for studying cities. In our paper we propose a new direction for this research: a joint analysis of geolocations of shared images and their content as determined by computer vision. To test our ideas, we use a dataset of 47,410 Instagram images shared in the city of St.Petersburg over one year. We show how a combination of semantic clustering, image recognition and geospatial analysis can detect important patterns related to both how people use a city and how they represent in social media.
Semantic network is an information model of knowledge domain. Objects and their relations are specified with an attributed graph. Multistripe layout is suitable for visualization of relations incident to the selected set of objects. The method provides a compact drawing that is guaranteed to avoid link crossings and label overlaps for objects and relations of corresponding subnetwork. In this paper we describe a common scheme of the multistripe layout approach and propose the way of visualization of semantic network fragments. These fragments may contain additional relations and objects in comparison with subnetworks considered earlier.
The article is devoted to the history and problems of creating interfaces. Shows the complexity and importance of effective interfaces, noted that this problem is a system of multilevel interdisciplinary. The new systems should be given serious attention to issues of human efficiency level. Man is still the leading element in determining the efficiency of any ergatic system. The main means of control in ergatic systems including computers, is the graphic manipulator (GM), with which to control the on-screen controls. Are the main styles of user interface. The most popular are GUI-interface (GUI - GraphicalUserInterface) and based on them WUI-interface (WUI-WebUserInterface). The development of equipment and technology of computer modeling led to the active introduction of virtual reality technology to ensure the inclusion of people in artificial worlds. Their main feature - full control of all the parameters of the development and the emergence of a sense of presence in people who live in these environments, which are called immersive. Technology induced environments allow a number of new, not generally applicable to the present, of interfaces using specially engineered virtual environments. Much attention is paid to creating the most advanced systems - systems contact management, which are the camera and sophisticated software. The drawbacks of modern non-contact control. Is being developed to create a contactless intelligent interface, which will allow: to control with data from a video camera, which is installed on your computer have a high noise immunity, clearly identify the user to recognize the situational environment, have an acceptable cost.
A visibility representation of graphs in which each vertex is mapped to a horizontal segment, was originally proposed in 80s in the context of VLSI layout construction problem. In this paper we present the up-to-date survey on this representation and propose the way of its usage in visualization of semantic networks.
Most of today’s machine learning techniques requires large manually labeled data. This problem can be solved by using synthetic images. Our main contribution is to evaluate methods of traffic sign recognition trained on synthetically generated data and show that results are comparable with results of classifiers trained on real dataset. To get a representative synthetic dataset we model different sign image variations such as intra-class variability, imprecise localization, blur, lighting, and viewpoint changes. We also present a new method for traffic sign segmentation, based on a nearest neighbor search in the large set of synthetically generated samples, which improves current traffic sign recognition algorithms.
The social and community driven aspects of our digital lives continue to rapidly increase, resulting in transformative behaviors and, significantly, publishing and distributing huge amounts of fascinating data. The seventh meeting of the International AAAI Conference on Weblogs and Social Media (ICWSM-13) held in Cambridge, Massachusetts, promised to be a benchmark year for ICWSM. Thanks to the enthusiastic participation of our community, we received a record number of submissions, with a growth of 50 percent over the previous year. More than the quantity, however, the high quality of the submitted papers is the truest evidence that ICWSM is maturing in its role as a premier venue for social media research.
We consider the problem of estimating 3-d structure from a single still image of an outdoor urban scene. Our goal is to efficiently create 3-d models which are visually pleasant. We chose an appropriate 3-d model structure and formulate the task of 3-d reconstruction as model fitting problem. Our 3-d models are composed of a number of vertical walls and a ground plane, where ground-vertical boundary is a continuous polyline. We achieve computational efficiency by special preprocessing together with stepwise search of 3-d model parameters dividing the problem into two smaller sub-problems on chain graphs. The use of Conditional Random Field models for both problems allows to various cues. We infer orientation of vertical walls of 3-d model vanishing points.