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Подготовка специалистов по разработке компьютерных игр
С. 106–108.
The report considers the issues of training computer games development specialists. The authors analyze the global and Russian educational landscape in this area and discuss the experience of design systematic training within the framework of the "Software Engineering" training direction. In addition, the authors consider the issues of scientific and applied projects related to the field of computer games development, as well as their mutual influence on each other and training of specialists.
In book
Тверь: Издательство Тверского государственного университета, 2024.
Momotenko D., Цепелевич М., Ткаченко И. et al., Психология. Психофизиология 2025 Т. 18 № 2 С. 34–46
Introduction. Video games constitute a special form of digital media characterized by dynamic environments that respond to players’ actions and integrated algorithms. Within psychological research, video games offer better validity compared to traditional automated assessment systems, enabling a naturalistic investigation of various phenomena. Furthermore, video games shape mental processes. These features are widely exploited in international psychological research and are critical ...
Added: April 17, 2026
Трубицына Л. В., Ilichev N. R., Мир науки. Педагогика и психология 2021 Т. 9 № 3 С. 30
Abstract. Computer games in recent years have become one of the main forms of leisure for people of different ages and genders, however, a huge part of research is devoted to their negative characteristics, especially addiction, or ways of using them on the part of a psychologist, while aspects of the subjective-personal perception of the ...
Added: October 1, 2025
Мустафина Н. И., Plaksin M. A., В кн.: BIG DATA и анализ высокого уровня = BIG DATA and Advanced Analytics : сборник научных статей X Международной научно-практической конференции в двух частях, Часть 1 (Республика Беларусь, Минск, 13 марта 2024 года).: Мн.: БГУИР, 2024. С. 457–469.
Added: February 18, 2025
Mustafina N. I., Plaksin M. A., Mikisheva P. A., Proceedings of the Institute for System Programming of the RAS 2024 Vol. 36 No. 2 P. 47–58
The article discusses the issues of planning and resource management in the process of testing
software systems. The paper presents the ACC analysis method used at Google to optimize the distribution of
efforts for testing different parts of the system. Extending the method by adding a fourth characteristic - actors
(roles of system users) – allows for a ...
Added: February 17, 2025
Glinkina L. S., Василенко В. Е., В кн.: Будущее клинической психологии - 2021Вып. 15.: Пермь: Пермский государственный национальный исследовательский университет, 2021.
With the recent changes in the field of the computer-game industry, we witness obsolescence in their classifications. In this study, we examine the relationship between crisis experience, daily stress, and genre preferences of modern O. A. Popov's classification based on the ability of the player to make moral decisions and the presence of the playable ...
Added: February 14, 2025
Glinkina L. S., Василенко В. Е., В кн.: Ананьевские чтения - 2022. 60 лет социальной психологии в СПБГУ: От истоков - к новым достижениям и инновациям.: СПб.: Скифия-принт, 2022.
Исследование проводилось с целью выявить возрастные и гендерные различия в компьютерной зависимости и личностных особенностях участников, играющих в компьютерные игры. В результате обнаружено, что большее количество времени в виртуальной среде проводят люди в возрасте от 15 до 24 лет. У юношей обнаружены более низкие показатели любознательности, упорства и открытости опыту, что свидетельствует о формировании волевых ...
Added: February 14, 2025
Glinkina L. S., Василенко В. Е., Мир науки. Педагогика и психология 2022 Т. 10 № 2
. Computer games, which originated as a phenomenon in the 1960s, have become a controversial phenomenon that has generated discussions in scientific circles. One of the sticking points of these debates is the problem of pathological computer-gaming involvement. The article, presenting part of the dissertation research, examines the predictors of computer-gaming involvement. The topicality of ...
Added: February 14, 2025
Glinkina L. S., Vasilenko V., Annual Review of CyberTherapy and Telemedicine 2022 Vol. 20 P. 25–29
With the growing popularity of computer games and the rapid development of this industry, it seems critical to have an up-to-date classification of computer-game types that won't grow old as quickly as the genre-typed did. This study investigates the relationship between computer-game-type preference and personality traits in the context of O. A. Popov's classification of ...
Added: February 14, 2025
Психологические предикторы разных типов вовлеченности в компьютерные игры в период ранней взрослости
Glinkina L. S., Василенко В. Е., Консультативная психология и психотерапия 2023 Т. 31 № 1 С. 107–126
Relevance. Due to the digital transformation of society, in modern psychology arises the question of what impact this transformation has on people, in particular, how computer-game involvement manifests itself and what causes it. Purpose. This paper aims to investigate the psychological predictors of various types of involvement in computer games. Method and sampling. 124 computer ...
Added: February 14, 2025
Kirichenko V., Галактика медиа: журнал медиа исследований 2024 Т. 6 № 4 С. 235–264
This work is devoted to the issue of traumatic futurism in computer games. This type of game has long become an important element of the everyday culture of many people. That is why it is worth paying special attention to the study of their medial psychological capabilities and mechanisms of influence. In the modern world, ...
Added: December 11, 2024
Glinkina L. S., Василенко В. Е., - 2021 Т. 9 № 5
Nowadays, with the almost ubiquitous spread of the computers, video game industry has grown from a focused market to one of the main branches of the leisure industry, being increasingly popular, especially among young people. The article, presenting a part of dissertation research, investigates the relationship between crisis experience, daily stress, and genre preferences of ...
Added: November 15, 2024
Glinkina L. S., В кн.: ИНФОРМАЦИОННОЕ ОБЩЕСТВО: ОБРАЗОВАНИЕ, НАУКА, КУЛЬТУРА И ТЕХНОЛОГИИ БУДУЩЕГО Выпуск 3 (Труды XXII Международной объединенной научной конференции «Интернет и современное общество»Вып. 3.: СПб.: [б.и.], 2019.
The article is devoted to the problem of the relation between the characteristics of managers’ burnout and their forum-role-playing-games enthrallment. Employees experiencing burnout often use unconstructive ways of coping such as addictive behavior (which includes computer games enthrallment) as well as other forms of deviant behavior. A random sample of 59 Russian-speaking managers around the ...
Added: November 14, 2024
Королева Н. Н., Glinkina L. S., Богдановская И. М. et al., - 2019 Т. 7 № 5
The article is devoted to the analysis of the problem of involvement in computer games, in particular, Forum Role Playing Games, as an indicator of managers burnout. The results of a comparative study of manifestations of emotional burnout and a tendency to addictive behavior in groups of managers with extensive experience in Forum Role Playing ...
Added: November 14, 2024