• A
  • A
  • A
  • АБВ
  • АБВ
  • АБВ
  • A
  • A
  • A
  • A
  • A
Обычная версия сайта
  • RU
  • EN
  • HSE University
  • Publications
  • Articles
  • Взаимосвязь предпочтений типов компьютерных игр с выраженностью кризисных и стрессовых переживаний в период ранней взрослости
  • RU
  • EN
Расширенный поиск
Высшая школа экономики
Национальный исследовательский университет
Priority areas
  • business informatics
  • economics
  • engineering science
  • humanitarian
  • IT and mathematics
  • law
  • management
  • mathematics
  • sociology
  • state and public administration
by year
  • 2027
  • 2026
  • 2025
  • 2024
  • 2023
  • 2022
  • 2021
  • 2020
  • 2019
  • 2018
  • 2017
  • 2016
  • 2015
  • 2014
  • 2013
  • 2012
  • 2011
  • 2010
  • 2009
  • 2008
  • 2007
  • 2006
  • 2005
  • 2004
  • 2003
  • 2002
  • 2001
  • 2000
  • 1999
  • 1998
  • 1997
  • 1996
  • 1995
  • 1994
  • 1993
  • 1992
  • 1991
  • 1990
  • 1989
  • 1988
  • 1987
  • 1986
  • 1985
  • 1984
  • 1983
  • 1982
  • 1981
  • 1980
  • 1979
  • 1978
  • 1977
  • 1976
  • 1975
  • 1974
  • 1973
  • 1972
  • 1971
  • 1970
  • 1969
  • 1968
  • 1967
  • 1966
  • 1965
  • 1964
  • 1963
  • 1958
  • More
Subject
News
October 19, 2026
'Cultural Studies Seeks to Understand What Lies Beneath the Surface of Everyday Things'
Maxim Zhiganov has been exploring different aspects of sound for many years—first in relation to his native Perm and then on a broader, global scale. In this interview for the HSE Young Scientists project, he talks about sound maps, the special issue of the journal Logos, and why it is important to make the familiar less clear and obvious.
October 14, 2026
At HSE University–St Petersburg, Experts Discuss How AI Changes Tourist Routes and Cultural Heritage
Neural networks are no longer simple travel assistants; now they decide what to include on the route and what to skip. Artificial intelligence changes how people perceive a place and shapes the image of tourist centres. At the II International Scientific and Practical Conference ’Information Technologies in the Preservation and Promotion of Cultural Heritage,’ researchers discussed who controls algorithmic solutions and in what ways, and whether authentic traditions get lost in them.
October 12, 2026
Road Injuries Leading Cause of Death Among Men Aged 10 to 39
Worldwide, road injuries are the leading cause of death among males aged 10–39. An international team of researchers reached this conclusion as part of the Global Burden of Disease Study 2023, analysing data from 204 countries between 1990 and 2023. Their findings have been published in The Lancet Public Health, with HSE University Professor Vasily Vlassov listed among the collaborators.

 

Have you spotted a typo?
Highlight it, click Ctrl+Enter and send us a message. Thank you for your help!

Publications
  • Books
  • Articles
  • Chapters of books
  • Working papers
  • Report a publication
  • Research at HSE

?

Взаимосвязь предпочтений типов компьютерных игр с выраженностью кризисных и стрессовых переживаний в период ранней взрослости

-. 2021. Т. 9. № 5.
Glinkina L. S., Василенко В. Е.

Nowadays, with the almost ubiquitous spread of the computers, video game industry has grown from a focused market to one of the main branches of the leisure industry, being increasingly popular, especially among young people. The article, presenting a part of dissertation research, investigates the relationship between crisis experience, daily stress, and genre preferences of modern O.A. Popov's classification based on the ability of the player to make moral decisions and the presence of the playable character(s) in the game, as well as some other types of splitting up games. The topicality of the problem under research is predetermined by the rapid development of the computer game industry that caused the obsolescence of traditional computer games' classification. The online survey, conducted via the specially written internet form, reached 113 people (61 females and 52 males) with a mean age of 25,46 years. The participants were offered to answer questions of crisis experiences questionnaire for the early adulthood period by V.R. Manukyan, questionnaire of daily stress by M.D. Petrash, O.Yu. Strizhitskaya, L.A. Golovey, S.S. Savenysheva, self-assessment of the emotional states by A. Wessman and D. Ricks and some questions about their gaming activity. ANOVA results indicated mean differences in levels of numerous scales between people preferring different types of games. Preferring-to-have-moral-choices and haven't-decided-on-moral-choices experience more daily stress. People preferring-existing-of-playable-character(s)-games show the same observation with the addition of crisis experiences. People preferring first-person games are calmer and have a better emotional state; they have a lower level of crisis experience and suffer from less daily stress. Moreover, people preferring multiplayer games also have a better emotional state and less crisis experience.

Language: Russian
Keywords: ранняя взрослостькомпьютерные игрыcomputer gamesemotional stateэмоциональное состояниеadulthoodповседневный стрессcrisis experiences daily stresscrises of developmentкризисные переживаниявозрастные кризисы
Similar publications
Перверсивные интерфейсы: зияние, дрейф и пульсации как онтологические стили в компьютерных играх
Очеретяный К. А., Галактика медиа: журнал медиа исследований 2026 Т. 7 № 2 С. 85–102
We use interfaces to disconnect from the situation around us, from the persistent experience of the outside world, from our neighbors. It is this ability of interfaces to legitimize “absence” that is usually overlooked in their analysis, as the emphasis is on concentration, management, and control. In reality, interfaces are not so much pragmatic and ...
Added: September 7, 2026
Репрезентация природы в компьютерных играх
Очеретяный К. А., Вопросы философии 2026 № 2 С. 42–52
Nature as an image defines scientific, artistic, and technical discourse - various philosophical programs postulated overcoming nature, transforming nature, and reconciling with nature; today, all this diversity of discourses combines graphical and technical interfaces that constitute the experience of digital reality and increasingly identify it with the world of life. What was once sought in ...
Added: August 30, 2026
Компьютерные игры как среда для психологических исследований
Momotenko D., Цепелевич М., Ткаченко И. et al., Психология. Психофизиология 2025 Т. 18 № 2 С. 34–46
Introduction. Video games constitute a special form of digital media characterized by dynamic environments that respond to players’ actions and integrated algorithms. Within psychological research, video games offer better validity compared to traditional automated assessment systems, enabling a naturalistic investigation of various phenomena. Furthermore, video games shape mental processes. These features are widely exploited in international psychological research and are critical ...
Added: April 17, 2026
Создание теста субъективного восприятия позитивной роли компьютерных игр
Трубицына Л. В., Ilichev N. R., Мир науки. Педагогика и психология 2021 Т. 9 № 3 С. 30
Abstract. Computer games in recent years have become one of the main forms of leisure for people of different ages and genders, however, a huge part of research is devoted to their negative characteristics, especially addiction, or ways of using them on the part of a psychologist, while aspects of the subjective-personal perception of the ...
Added: October 1, 2025
Взрослость в эпоху нестабильности: вызовы и возможности
Бемлер Е. С., Социологические исследования 2025 № 7 С. 125–134
The article presents a comprehensive analysis of narratives about adulthood as an age identity and a period of life in the context of contemporary Russia. Particular attention is paid to the age group 40-60 years, which often finds itself on the margins of social research and policy. The study, conducted in a qualitative paradigm, includes ...
Added: May 8, 2025
Подготовка специалистов по разработке компьютерных игр
Lebedev S., Maksimenkova O. V., Pozdnyakov D., В кн.: Текущие вызовы в подготовке кадров. Обучение специалистов по современным направлениям информационных технологий, кибербезопасности и ИКТ-электроники, актуальным для экономики данных: сборник научных трудов.: Тверь: Издательство Тверского государственного университета, 2024. С. 106–108.
The report considers the issues of training computer games development specialists. The authors analyze the global and Russian educational landscape in this area and discuss the experience of design systematic training within the framework of the "Software Engineering" training direction. In addition, the authors consider the issues of scientific and applied projects related to the ...
Added: February 20, 2025
Выражение кризисных и стрессовых переживаний в отношении предпочтений типа компьютерных игр в раннем взрослом возрасте
Glinkina L. S., Василенко В. Е., В кн.: Будущее клинической психологии - 2021Вып. 15.: Пермь: Пермский государственный национальный исследовательский университет, 2021.
With the recent changes in the field of the computer-game industry, we witness obsolescence in their classifications. In this study, we examine the relationship between crisis experience, daily stress, and genre preferences of modern O. A. Popov's classification based on the ability of the player to make moral decisions and the presence of the playable ...
Added: February 14, 2025
Личностные особенности юношей и взрослых, играющих в компьютерные игры
Glinkina L. S., Василенко В. Е., В кн.: Ананьевские чтения - 2022. 60 лет социальной психологии в СПБГУ: От истоков - к новым достижениям и инновациям.: СПб.: Скифия-принт, 2022.
Исследование проводилось с целью выявить возрастные и гендерные различия в компьютерной зависимости и личностных особенностях участников, играющих в компьютерные игры. В результате обнаружено, что большее количество времени в виртуальной среде проводят люди в возрасте от 15 до 24 лет. У юношей обнаружены более низкие показатели любознательности, упорства и открытости опыту, что свидетельствует о формировании волевых ...
Added: February 14, 2025
Предикторы увлеченности компьютерными играми в период ранней взрослости
Glinkina L. S., Василенко В. Е., Мир науки. Педагогика и психология 2022 Т. 10 № 2
. Computer games, which originated as a phenomenon in the 1960s, have become a controversial phenomenon that has generated discussions in scientific circles. One of the sticking points of these debates is the problem of pathological computer-gaming involvement. The article, presenting part of the dissertation research, examines the predictors of computer-gaming involvement. The topicality of ...
Added: February 14, 2025
The relationship between computer-game-type preference and personality traits, moral foundations, and self-regulation among young adults
Glinkina L. S., Vasilenko V., Annual Review of CyberTherapy and Telemedicine 2022 Vol. 20 P. 25–29
With the growing popularity of computer games and the rapid development of this industry, it seems critical to have an up-to-date classification of computer-game types that won't grow old as quickly as the genre-typed did. This study investigates the relationship between computer-game-type preference and personality traits in the context of O. A. Popov's classification of ...
Added: February 14, 2025
Психологические предикторы разных типов вовлеченности в компьютерные игры в период ранней взрослости
Glinkina L. S., Василенко В. Е., Консультативная психология и психотерапия 2023 Т. 31 № 1 С. 107–126
Relevance. Due to the digital transformation of society, in modern psychology arises the question of what impact this transformation has on people, in particular, how computer-game involvement manifests itself and what causes it. Purpose. This paper aims to investigate the psychological predictors of various types of involvement in computer games. Method and sampling. 124 computer ...
Added: February 14, 2025
  • About
  • About
  • Key Figures & Facts
  • Sustainability at HSE University
  • Faculties & Departments
  • International Partnerships
  • Faculty & Staff
  • HSE Buildings
  • HSE University for Persons with Disabilities
  • Public Enquiries
  • Studies
  • Admissions
  • Programme Catalogue
  • Undergraduate
  • Graduate
  • Exchange Programmes
  • Summer University
  • Summer Schools
  • Semester in Moscow
  • Business Internship
  • Research
  • International Laboratories
  • Research Centres
  • Research Projects
  • Monitoring Studies
  • Conferences & Seminars
  • Academic Jobs
  • Yasin (April) International Academic Conference on Economic and Social Development
  • Media & Resources
  • Publications by staff
  • HSE Journals
  • Publishing House
  • iq.hse.ru: commentary by HSE experts
  • Library
  • Economic & Social Data Archive
  • Video
  • HSE Repository of Socio-Economic Information
  • HSE1993–2026
  • Contacts
  • Copyright
  • Privacy Policy
  • Site Map
Edit