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Integrating Cardiac Cycle Phases into Event Related Potential Analysis: A Protocol for Two-Dimensional and Virtual Reality Environments
Kirasirova L., Tugin S., Gorin A., Pyatin V., Sagalajev B.
This protocol describes an approach to investigate cardiac phase-dependent modulation of visual event-related potentials utilizing simultaneous electroencephalography and electrocardiography recordings. The protocol details stimulus synchronization, cardiac phase segmentation, and event-related potentials analysis during systole and diastole, and is applicable in both conventional two-dimensional and immersive virtual reality environments.
Keywords: VR
Eremenko J., Kosonogov V., Aksiotis V. et al., Frontiers in Human Neuroscience 2025 Vol. 19 Article 1635673
SD analysis identified cross-modal associations between sensory stimuli and retail zones, allowing refinement of semantic positioning. VR experiments revealed that HRV significantly increased in pleasant environments, indicating enhanced parasympathetic activation. HR and EDA showed no significant correlation with emotional valence, though both displayed trends toward reduction in pleasant conditions. ...
Added: November 26, 2025
Гасанов А. А., Одинцов М. А., Леонов С. В. et al., Национальный психологический журнал 2025 Т. 20 № 2 С. 130–149
Background. The rapid growth of virtual reality (VR) and motion tracking technologies in recent years has allowed them to find applications in many fields of science, including elite sports. With the advancement of VR technologies, it becomes possible to address an increasing range of tasks for athlete training. Objectives. To develop and test a virtual ...
Added: April 15, 2025
Aksiotis V., Oleg Sazonov, Nasrulina K. et al., , in: ECAI 2024. 27th European Conference on Artificial Intelligence, October 19 – 24 October 2024, Santiago de Compostela, Spain – Including 13th Conference on Prestigious Applications of Intelligent Systems (PAIS 2024).: IOS Press, 2024. P. 4467–4470.
Individuals with upper limb amputations or congenital defects face substantial challenges in performing daily tasks, often exacerbated by limited functionality in the existing bionic prostheses. To address this, we present an AI-powered virtual reality (VR) system designed to train patients to control bionic prostheses with a high number of degrees of freedom using electromyographic (EMG) ...
Added: November 21, 2024
Tatiana Ledneva, Kovalev A., Psychophysiology 2020 Vol. 57 No. S1 P. S69–S69
Spatial abilities (SA) are essential for many cognitive activities. Insufficiency of SA can provoke additional cognitive load (CL) while solving spatial task. However, most research are made on the material of 2D objects. Still SA are essential in 3D environments, e.g., in VR. This study was aimed to find out the relationship between the level of SA and the ...
Added: February 9, 2023
Fadeeva T., Праксема. Проблемы визуальной семиотики 2022 № 3(33) С. 73–96
This article discusses a special way of the bodily presence of the viewer in
various works designed for virtual reality. In some of them, the viewer is not
able to interact with the world of a virtual installation and influence the events
taking place in it (although they can, for example, move through the digital
space); in others, there ...
Added: September 29, 2022
Леонов С. В., Кручинина А. П., Бугрий Г. С. et al., Национальный психологический журнал 2022 Т. 46 № 2 С. 65–79
Background. Stance (or posture) is the fundamental posture of a hockey player, allowing him to perform various movements during training and playing processes. However, studies of postural balance of hockey players are scarce. Objective. Ye main aim of the study was to test methods of tracking a hockey player’s posture using the DTrack2 and SteamVR ...
Added: July 7, 2022
Dudyrev F., Maksimenkova O. V., Mikhailenko D., , in: Proceedings of the IEEE Global Engineering Education Conference (EDUCON 2021).: IEEE, 2021. P. 706–718.
Added: June 29, 2021
М.: ИПП «КУНА», 2019.
The collection contains reports and speeches at the XI International Scientific and Practical Conference “Recording and Reproduction of Volumetric Images in Cinema and in Other Areas”, held April 18–19, 2019 in Moscow.
For cinematographers of all specialties, as well as for university students, graduate students, engineers, cameramen and other professionals whose interests include audio-visual technologies specializing ...
Added: October 30, 2019
Макеффри М., М.: Эксмо, 2019.
Первое руководство по созданию виртуальной реальности с использованием движка Unreal Engine 4 на русском языке!
VR - новый, удивительный рубеж для разработчиков игр и специалистов по визуализации. А Unreal Engine 4 - идеальная платформа для этого. "Unreal Engine VR. Руководство по разработке" - это исчерпывающее руководство по созданию потрясающих приложений на любых VR-устройствах, совместимых с Unreal ...
Added: May 16, 2019