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Интермедиальные отношения поэзии и компьютерной игры на примере A Slow Year Яна Богоста
С. 97–108.
In book
Вып. 2. , СПб.: Издательство Санкт-Петербургского государственного университета, 2019.
Fomina E., Афанасьев В. А., Философия. Журнал Высшей школы экономики 2026 Т. 10 № 1 С. 189–216
The article is devoted to the realization of intermediality in the series “Stranger
Things” (2016–2025). The specific approach of the Duffer brothers, the creators of the series,
to recreate the atmosphere of the American 80s allows us to feel the sense of nostalgia, mainly
achieved with the help of intermedial inclusions peculiar for the depicted era. In particular,
the ...
Added: March 29, 2026
Galanova A., Гусаков Д. Р., Вестник Московского университета. Серия 6: Экономика 2025 Т. 60 № 2 С. 20–39
Development of PC online gaming is accompanied by creation a new type of exchangeable things – in-game paraphernalia or electronic gaming stuff. First, these things are allowed to be shared (given, transferred), then exchanged by agreement, then exchanged using virtual (gaming) currency, which acts as a measure of ‘value’ of a computer gaming thing. And, finally, as virtual currency ...
Added: June 21, 2025
Shulyatieva D., Обсерватория культуры 2025 Т. 22 № 2 С. 202–209
Рассмотрена интертекстуальная поэтика романа «4321» (2017) П. Остера (1947—2024). «4321» — последний большой роман американского классика, в котором последовательно раскрывается интерес писателя к диалогу с литераторами-предшественниками, но в не меньшей степени и с кинорежиссерами: классиками и современниками. В статье показано, что этот диалог литературы и кино строится вокруг метафоры «расходящиеся тропки», предложенной еще Х.Л. Борхесом, ...
Added: April 16, 2025
Dolin A., СПб.: Азбука, Азбука-Аттикус, 2024.
Книга впервые в истории отечественного востоковедения воссоздает эволюцию развития хайку, основные принципы поэтики жанра, и определяет его место в контексте японской литературной традиции. На обширном поэтическом материале показаны принципы композиции классических сборников и антологий, ориентированных на включенность еловеческого существования в извечные сезонные перемены. Особый интерес представляет исследование дзэн-буддийских эстетических установок на примерах канонических тематических циклов, ...
Added: March 5, 2025
Glinkina L. S., В кн.: ИНФОРМАЦИОННОЕ ОБЩЕСТВО: ОБРАЗОВАНИЕ, НАУКА, КУЛЬТУРА И ТЕХНОЛОГИИ БУДУЩЕГО Выпуск 3 (Труды XXII Международной объединенной научной конференции «Интернет и современное общество»Вып. 3.: СПб.: [б.и.], 2019.
The article is devoted to the problem of the relation between the characteristics of managers’ burnout and their forum-role-playing-games enthrallment. Employees experiencing burnout often use unconstructive ways of coping such as addictive behavior (which includes computer games enthrallment) as well as other forms of deviant behavior. A random sample of 59 Russian-speaking managers around the ...
Added: November 14, 2024
Kirichenko V., Corpus Mundi 2024 Т. 5 № 1 С. 105–117
The current paper is a review of the monograph by Czech computer games researcher Jaroslav Švelch “Player vs. Monster. The Making and Breaking of Videogame Monstrosity” (2023). Švelch's work is dedicated to the figure of the monster in the gaming industry. The first chapter examines different theoretical approaches to the monstrosity. The second chapter touches ...
Added: July 10, 2024
Поликарпова Д. А., Кинема 2021 Т. 2 № 2 С. 112–123
The article suggests a detailed commentary on Agnes Petho’s book «Cinema and Intermediality». Intermediality as a theoretical approach is viewed in the historical perspective of early film theories, which offer a synthetic view of the cinematic essence, and in the context of various contemporary works in film theory (post-theoretical, phenomenological). The difference between Petho’s approach ...
Added: October 11, 2023
Kirichenko V., Коммуникации. Медиа. Дизайн 2024 Т. 9 № 4 С. 49–66
This paper is devoted to the question of how computer games can work with virtual space for museological purposes. Our study aims to establish the features and viability of computer games as a way of virtual museification as well as to reveal certain difficulties of digital communication. ...
Added: March 27, 2023
Kirichenko V., Галактика медиа: журнал медиа исследований 2022 Т. 4 № 4 С. 223–243
The paper is devoted to the issue of virtual naturalism in computer games, in particular, to such a gaming phenomenon as speedrunning. The author of the study analyzes the essence of speedrunning as a special type of cybersport, as well as a form of counterplay that arose in the minds of gamers around the 1990s. Particular ...
Added: December 12, 2022
Рыжков А. А., Ткачук С. В., Новое литературное обозрение 2023 Т. 180 № 2 С. 204–218
The article explores the metaliterary dimensions of Russian Rap in the 2010s. The very recent Rap legacy is analyzed and theorized in terms of certain functions of metareferentiality under the global metareferential turn and in the light of technological and sociocultural contexts. The metapoetics of Russian Rap reflects the grand-scale trend toward the mutual blending ...
Added: November 27, 2022
Delazari I., Tokarev D., Новое литературное обозрение 2023 № 2(180) С. 170–174
Preface to a special forum of articles. ...
Added: November 27, 2022
Delazari I., Tokarev D., Новое литературное обозрение 2023 Т. 180 № 2 С. 188–203
The article discusses Samuel Beckett’s short plays for television “Ghost Trio” (1976), “...but the clouds…” (1977), “Quad” (1984), and “Nacht und träume” (1984) as samples of tele-literature, where the presence and significance of words is related to the nonverbal components of the implied TV production. Plurimedial juxtapositions of music and text, the split between a ...
Added: November 22, 2022
Рыжков А. А., Савченко Н. В., Вестник РГГУ. Серия «Литературоведение. Языкознание. Культурология» 2022 № 6 С. 157–166
The following article describes the April 9, 2022 roundtable “Issues of the History and Theory of Intermedial Studies”. The event was held on the National Research University Higher School of Economics’ St. Petersburg campus under the auspices of the research group “Transmedial Literature Studies”. Participants discussed the history and theory of intermediality in three sessions ...
Added: October 10, 2022