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Проектирование и разработка модуля "Активный ресурс" для информационной системы проведения деловых игр
This paper considers the design and development stages of one module of business games conduction system of competence-based business game studio. Competence-based business game studio is an information system which is destined for competent business games development and conduction and oriented to getting of qualified competence level. «Active resource» is a module for business games conduction information system. This module is responsible for the dialog with a user during passing a business game. This paper contains the designed structure of business games conduction system and the «Active resource» module architecture. Both business games conduction information system and «Active resource» consist of two modules. There are an automaton model and an operating model. The automaton model represents the algorithm logical scheme which is a text string having game scenario. The operating model is a plenty of sets which contain scene models, display models and recourse models. It was designed a database which includes the information about scene, display and recourse models, algorithm logical schemes, active resources dialogs stored.
Object of research is the business games conduction system. Subject of research is the implementation of user interaction with the information system in selection resources at the decision point. The aim of a given research is the design and development of program «Active resource» module for business games conduction information system. In the paper it was used such methods as modeling, object-oriented analysis, and decomposition. The result of the paper is a designed and implemented prototype software product that realizes the communication with the user through dialogs.