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Algorithms of Automate Model Construction for Business Game Execution Subsystem
Changes of professional environment, caused by introduction of new technologies and techniques, create a necessity in continuous education and development of professional competences. In these conditions, managers and other company employees face the choice of methods and tools of personnel training. A business game is one of the most productive tools of business-education This paper elaborates the ideas embodied previously, which considered the conceptual approach to a toolkit creation for active training techniques in a form of competence-based business game studio. Competence-based business game studio is an ergatic system for development of professional competences, which are required to ensure organization’s business processes. Business game control is performed with the help of automate module, which executes the interpretation of expressions in algorithm logical scheme language. Unified business process is the input data for automate model construction. Unified business process is acquired from the information about company’s real business processes, represented in poorly formalized ways. Unified business process transforms into unified training business process, which includes possible business game trainee actions and information about input, output, administrative data and business process operation execution mechanism. The next step to automate model is the construction of scenario graph, which represents a more formalized description of unified training business process. Next, the administrating algorithm of the business game in algorithm logical scheme language is built. The paper considers the algorithms of transition between models that allow to automate the process of acquiring algorithm logical scheme in order to implement the business games scenario.