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Dynamic Change of Three-Dimensional Soil in Game Simulators

P. 257–274.
Aleksandr Belov, Sapozhnikov A., Iliya Semichasnov

This article describes the practical usage of mathematical algorithms in a computer game to create realistic soil behavior in contact with external objects. The study uses a set of algorithms to simulate the behavior of soil, specifically contact point detection algorithm, basic deformation algorithm, soil compaction algorithm, displaced mass distribution algorithm, and erosion algorithm. A comparative analysis of several algorithms was conducted, and the most effective algorithms were identified. Based on the results of this analysis, a final simulation was performed to showcase examples of soil types that can be simulated using this approach.

Language: English
Full text
DOI
Keywords: computer gamemathematical algorithmsGame simulatorSoil behavior

In book

International IoT, Electronics and Mechatronics Conference, Volume 2. Proceedings of IEMTRONICS 2024. LNEE, volume 1228
International IoT, Electronics and Mechatronics Conference, Volume 2. Proceedings of IEMTRONICS 2024. LNEE, volume 1228
Vol. 1228. , Springer Publishing Company, 2025.
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