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Dynamic Change of Three-Dimensional Soil in Game Simulators
P. 257–274.
This article describes the practical usage of mathematical algorithms in a computer game to create realistic soil behavior in contact with external objects. The study uses a set of algorithms to simulate the behavior of soil, specifically contact point detection algorithm, basic deformation algorithm, soil compaction algorithm, displaced mass distribution algorithm, and erosion algorithm. A comparative analysis of several algorithms was conducted, and the most effective algorithms were identified. Based on the results of this analysis, a final simulation was performed to showcase examples of soil types that can be simulated using this approach.
In book
Vol. 1228. , Springer Publishing Company, 2025.