• A
  • A
  • A
  • АБВ
  • АБВ
  • АБВ
  • A
  • A
  • A
  • A
  • A
Обычная версия сайта
  • RU
  • EN
  • HSE University
  • Publications
  • Book chapter
  • Dynamic Change of Three-Dimensional Soil in Game Simulators
  • RU
  • EN
Расширенный поиск
Высшая школа экономики
Национальный исследовательский университет
Priority areas
  • business informatics
  • economics
  • engineering science
  • humanitarian
  • IT and mathematics
  • law
  • management
  • mathematics
  • sociology
  • state and public administration
by year
  • 2027
  • 2026
  • 2025
  • 2024
  • 2023
  • 2022
  • 2021
  • 2020
  • 2019
  • 2018
  • 2017
  • 2016
  • 2015
  • 2014
  • 2013
  • 2012
  • 2011
  • 2010
  • 2009
  • 2008
  • 2007
  • 2006
  • 2005
  • 2004
  • 2003
  • 2002
  • 2001
  • 2000
  • 1999
  • 1998
  • 1997
  • 1996
  • 1995
  • 1994
  • 1993
  • 1992
  • 1991
  • 1990
  • 1989
  • 1988
  • 1987
  • 1986
  • 1985
  • 1984
  • 1983
  • 1982
  • 1981
  • 1980
  • 1979
  • 1978
  • 1977
  • 1976
  • 1975
  • 1974
  • 1973
  • 1972
  • 1971
  • 1970
  • 1969
  • 1968
  • 1967
  • 1966
  • 1965
  • 1964
  • 1963
  • 1958
  • More
Subject
News
May 25, 2026
HSE Scientists Train Neural Network to 'Hear' Faults in Electric Motors
Researchers at the AI and Digital Science Institute of the HSE Faculty of Computer Science have developed a new method—the Signature-Guided Data Augmentation (SGDA) framework—that achieves 99% accuracy in motor fault detection and 86% accuracy in fault classification. The application of this approach can reduce industrial equipment repair costs, minimise downtime, and improve production safety. The study results have been published in Engineering Applications of Artificial Intelligence.
May 25, 2026
'The Humanities Serve as a Conscience'
Maria Mizernaia studies Soviet literature and the history of book publishing. In this interview for the HSE Young Scientists project, she discusses plans to publish a novel about besieged Leningrad, AI-provoked reflections on what it means to be human, and how novels can help satisfy our dopamine hunger.
May 25, 2026
Is It Possible to Predict a Citys Life Based on the Shape of Its Neighbourhoods?
Is it possible to predict, based on the configuration of streets and buildings, where a café will open or where traffic congestion will occur? Participants in the Spatial Analysis and Modelling of Urban Processes research and study group use open data and machine learning to identify universal patterns. Alexander Sheludkov and Eduard Somov discuss the purpose of comparing cities, the need for new forms of urban statistics, and how open data is transforming approaches to urban studies.

 

Have you spotted a typo?
Highlight it, click Ctrl+Enter and send us a message. Thank you for your help!

Publications
  • Books
  • Articles
  • Chapters of books
  • Working papers
  • Report a publication
  • Research at HSE

?

Dynamic Change of Three-Dimensional Soil in Game Simulators

P. 257–274.
Aleksandr Belov, Sapozhnikov A., Iliya Semichasnov

This article describes the practical usage of mathematical algorithms in a computer game to create realistic soil behavior in contact with external objects. The study uses a set of algorithms to simulate the behavior of soil, specifically contact point detection algorithm, basic deformation algorithm, soil compaction algorithm, displaced mass distribution algorithm, and erosion algorithm. A comparative analysis of several algorithms was conducted, and the most effective algorithms were identified. Based on the results of this analysis, a final simulation was performed to showcase examples of soil types that can be simulated using this approach.

Language: English
Full text
DOI
Keywords: computer gamemathematical algorithmsGame simulatorSoil behavior

In book

International IoT, Electronics and Mechatronics Conference, Volume 2. Proceedings of IEMTRONICS 2024. LNEE, volume 1228
International IoT, Electronics and Mechatronics Conference, Volume 2. Proceedings of IEMTRONICS 2024. LNEE, volume 1228
Vol. 1228. , Springer Publishing Company, 2025.
Similar publications
Кто такие монстры в компьютерных играх?
Kirichenko V., Corpus Mundi 2024 Т. 5 № 1 С. 105–117
The current paper is a review of the monograph by Czech computer games researcher Jaroslav Švelch “Player vs. Monster. The Making and Breaking of Videogame Monstrosity” (2023). Švelch's work is dedicated to the figure of the monster in the gaming industry. The first chapter examines different theoretical approaches to the monstrosity. The second chapter touches ...
Added: July 10, 2024
Segmenting Prostate Cancer on TRUS Images with a Small Dataset: A Comprehensive Methodology
Lyutkin D., Romanov A., Nasonov D., , in: 2023 International Russian Smart Industry Conference (SmartIndustryCon), 27-31 March 2023.: Sochi: IEEE, 2023. P. 454–459.
The use of mathematical algorithms for disease identification has gained traction in recent years and has paved the way for the creation of novel tools that can swiftly and accurately detect pathologies. In particular, modern machine learning techniques have garnered significant attention in this domain and are currently among the most widely used algorithms. Despite ...
Added: July 30, 2023
Компьютерные игры как виртуальные музеи: проблемы цифровой коммуникации
Kirichenko V., Коммуникации. Медиа. Дизайн 2024 Т. 9 № 4 С. 49–66
This paper is devoted to the question of how computer games can work with virtual space for museological purposes. Our study aims to establish the features and viability of computer games as a way of virtual museification as well as to reveal certain difficulties of digital communication. ...
Added: March 27, 2023
Спидраннер как виртуальный натуралист
Kirichenko V., Галактика медиа: журнал медиа исследований 2022 Т. 4 № 4 С. 223–243
The paper is devoted to the issue of virtual naturalism in computer games, in particular, to such a gaming phenomenon as speedrunning. The author of the study analyzes the essence of speedrunning as a special type of cybersport, as well as a form of counterplay that arose in the minds of gamers around the 1990s. Particular ...
Added: December 12, 2022
Интеллектуальные права геймеров
Budnik R., Зверев М. О., Закон 2022 № 7 С. 126–147
At the cusp of the twentieth and twenty-first centuries, civilization entered the digitization period of its development, characterized by information dissemination in electronic form through computer devices connected to the Internet. Over the two decades, the world's economy materialized new sectors founded on personal computing systems and global communication technologies, including the video game industry. At ...
Added: August 18, 2022
  • About
  • About
  • Key Figures & Facts
  • Sustainability at HSE University
  • Faculties & Departments
  • International Partnerships
  • Faculty & Staff
  • HSE Buildings
  • HSE University for Persons with Disabilities
  • Public Enquiries
  • Studies
  • Admissions
  • Programme Catalogue
  • Undergraduate
  • Graduate
  • Exchange Programmes
  • Summer University
  • Summer Schools
  • Semester in Moscow
  • Business Internship
  • Research
  • International Laboratories
  • Research Centres
  • Research Projects
  • Monitoring Studies
  • Conferences & Seminars
  • Academic Jobs
  • Yasin (April) International Academic Conference on Economic and Social Development
  • Media & Resources
  • Publications by staff
  • HSE Journals
  • Publishing House
  • iq.hse.ru: commentary by HSE experts
  • Library
  • Economic & Social Data Archive
  • Video
  • HSE Repository of Socio-Economic Information
  • HSE1993–2026
  • Contacts
  • Copyright
  • Privacy Policy
  • Site Map
Edit